DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
E-learning comes as a form of convenience generated by technological developments. There are still many obstacles that exist in the implementation of e-learning, especially for students. One example of such problems is the lack of student motivation in accessing e-learning. This happens because ther...
Saved in:
Main Author: | ANGGRIANI (NIM : 23215379), DINY |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/26701 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
DESIGN AND IMPLEMENTATION OF LEARNING-PATH ON THE E-SMANAS USING MICRO-LEARNING METHOD (Case Study: Linear Equation System Matrix Three Variables)
by: ARYO WICAKSONO NIM: 23215377), MUHAMMAD -
Gamification for eCommerce
by: Chia, Ven Ling
Published: (2015) -
IMPACT OF GAMIFICATION IMPLEMENTATION IN THE E-MARKETPLACE INDUSTRY ON INDONESIAN GEN Z
by: Ulhaq Ahmad, Zia -
Gamification of E-commerce advertising
by: Lo, Kenneth Jun Ting
Published: (2016) -
Design and development of instructional materials on linear equations in one variable
by: Fernandez, Jessica S.
Published: (2005)