PROCEDURAL CONTENT GENERATION DELAUNAY TRIANGULATION ALGORITHM MODIFICATION FOR VIDEOGAME DUNGEON WITH ROGUELIKE GENRE
PProcedural Content Generation (PCG) algorithm is often used in videogame, for example Diablo III (Blizzard, 2012) and Minecraft (Mojang, 2011). PCG is a technique that uses programming algorithm to generate content when the program is running. PCG is used to save computer memory and save time and m...
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Main Author: | Cahyadi Kurniawan - NIM : 13513061 , Lucky |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/28640 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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