FLUID SIMULATION BASED ON MATERIAL POINT METHOD WITH NEURAL NETWORK
To produce a real-time interactive fluid simulation, high framerate is needed. In previous research, deterministic fluid simulation algorithm based on Material Point Method or MPM had been optimized. It was optimized by parallelizing some of the computations by using GPU cores. Despite using paralle...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/35912 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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