FLUID SIMULATION BASED ON MATERIAL POINT METHOD WITH NEURAL NETWORK

To produce a real-time interactive fluid simulation, high framerate is needed. In previous research, deterministic fluid simulation algorithm based on Material Point Method or MPM had been optimized. It was optimized by parallelizing some of the computations by using GPU cores. Despite using paralle...

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Bibliographic Details
Main Author: Akbar Dwikatama, Pandu
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/35912
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Institution: Institut Teknologi Bandung
Language: Indonesia
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