THE EFFECTIVENESS OF GAMIFICATION ON STUDENTSâ ATTITUDE TOWARDS TEAMWORK IN HIGHER EDUCATION (CASE STUDY: BTU UNIVERSITY)
The sophisticated of technology makes company looks for ways how to become a sustainable business in rapidly changing era. To solve that problem, beside financial strength and technology adoption, the role of human capital must become priority. This condition generates an increase on demand of quali...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/40349 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |