INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
Today, it is important for all people to be able to master computational thinking. Computational thinking helps humans in solving problems. In Indonesia, there is little to no practice of computational thinking in school. Whereas computational thinking skill is as important as the ability of chil...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/51224 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Today, it is important for all people to be able to master computational thinking.
Computational thinking helps humans in solving problems. In Indonesia, there is
little to no practice of computational thinking in school. Whereas computational
thinking skill is as important as the ability of children in reading, writing, and
arithmetic. There are 4 basic concepts of computational thinking, namely
decomposition, pattern recognition, abstraction, and algorithms. Therefore, an
application was made as a learning media for computational thinking for children
focused on algorithmic concepts and programming. The application that will be
made should be fun for children so that children learn algorithms and programming
with pleasure. To build applications according to children's needs, the application
interaction designs were developed using the user-centered design method. The
design is built in the form of low-fidelity and high-fidelity prototypes. The highfidelity prototype is designed with 2 iterations. Each prototype in each iteration was
tested on the user using the usability testing method. Usability testing is performed
to evaluate the achievement of usability and user experience goals, namely
effective, easy to learn, and fun. The results of the prototype evaluation have met
the usability and user experience goals. Effectiveness has been achieved with a
completion rate of 100%. Learnability has been achieved with the average single
ease question score of 6.08 out of 7 in the first iteration and 6.8 out of 7 in the
second iteration, a learnability score from the system usability scale of 85 out of
100, and an excellent user experience questionnaire perspicuity scale. User
experience fun has also been achieved with an excellent stimulation scale for the
user experience questionnaire.
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