INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN

Today, it is important for all people to be able to master computational thinking. Computational thinking helps humans in solving problems. In Indonesia, there is little to no practice of computational thinking in school. Whereas computational thinking skill is as important as the ability of chil...

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Main Author: Rafli Al Khadafi, M
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/51224
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:51224
spelling id-itb.:512242020-09-27T22:05:51ZINTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN Rafli Al Khadafi, M Indonesia Final Project computational thinking, algorithm, programming, children, usercentered design INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/51224 Today, it is important for all people to be able to master computational thinking. Computational thinking helps humans in solving problems. In Indonesia, there is little to no practice of computational thinking in school. Whereas computational thinking skill is as important as the ability of children in reading, writing, and arithmetic. There are 4 basic concepts of computational thinking, namely decomposition, pattern recognition, abstraction, and algorithms. Therefore, an application was made as a learning media for computational thinking for children focused on algorithmic concepts and programming. The application that will be made should be fun for children so that children learn algorithms and programming with pleasure. To build applications according to children's needs, the application interaction designs were developed using the user-centered design method. The design is built in the form of low-fidelity and high-fidelity prototypes. The highfidelity prototype is designed with 2 iterations. Each prototype in each iteration was tested on the user using the usability testing method. Usability testing is performed to evaluate the achievement of usability and user experience goals, namely effective, easy to learn, and fun. The results of the prototype evaluation have met the usability and user experience goals. Effectiveness has been achieved with a completion rate of 100%. Learnability has been achieved with the average single ease question score of 6.08 out of 7 in the first iteration and 6.8 out of 7 in the second iteration, a learnability score from the system usability scale of 85 out of 100, and an excellent user experience questionnaire perspicuity scale. User experience fun has also been achieved with an excellent stimulation scale for the user experience questionnaire. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Today, it is important for all people to be able to master computational thinking. Computational thinking helps humans in solving problems. In Indonesia, there is little to no practice of computational thinking in school. Whereas computational thinking skill is as important as the ability of children in reading, writing, and arithmetic. There are 4 basic concepts of computational thinking, namely decomposition, pattern recognition, abstraction, and algorithms. Therefore, an application was made as a learning media for computational thinking for children focused on algorithmic concepts and programming. The application that will be made should be fun for children so that children learn algorithms and programming with pleasure. To build applications according to children's needs, the application interaction designs were developed using the user-centered design method. The design is built in the form of low-fidelity and high-fidelity prototypes. The highfidelity prototype is designed with 2 iterations. Each prototype in each iteration was tested on the user using the usability testing method. Usability testing is performed to evaluate the achievement of usability and user experience goals, namely effective, easy to learn, and fun. The results of the prototype evaluation have met the usability and user experience goals. Effectiveness has been achieved with a completion rate of 100%. Learnability has been achieved with the average single ease question score of 6.08 out of 7 in the first iteration and 6.8 out of 7 in the second iteration, a learnability score from the system usability scale of 85 out of 100, and an excellent user experience questionnaire perspicuity scale. User experience fun has also been achieved with an excellent stimulation scale for the user experience questionnaire.
format Final Project
author Rafli Al Khadafi, M
spellingShingle Rafli Al Khadafi, M
INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
author_facet Rafli Al Khadafi, M
author_sort Rafli Al Khadafi, M
title INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
title_short INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
title_full INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
title_fullStr INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
title_full_unstemmed INTERACTION DESIGN OF ALGORITHM AND PROGRAMMING APPLICATION FOR CHILDREN
title_sort interaction design of algorithm and programming application for children
url https://digilib.itb.ac.id/gdl/view/51224
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