FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA

The surge of popularity and the increasing number of innovations in mobile games lead to the rise of freemium business model in mobile games. Due to its popularity, many large and small developers are competing in the freemium mobile game business. Along with the controversy over in-game virtual...

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Main Author: Salman Firdaus, Adzan
Format: Theses
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/52087
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:52087
spelling id-itb.:520872021-02-03T17:00:24ZFACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA Salman Firdaus, Adzan Manajemen umum Indonesia Theses freemium game, mobile game, purchase behavior, UTAUT2, in-game purchase INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/52087 The surge of popularity and the increasing number of innovations in mobile games lead to the rise of freemium business model in mobile games. Due to its popularity, many large and small developers are competing in the freemium mobile game business. Along with the controversy over in-game virtual items in many countries, this creates a pressure for developers to innovate their in-game purchase system and virtual items to gain attention from players. The purpose of this research is to determine the factors that influence purchase intention in freemium mobile games and recommend the best way for game developers to design in-game transaction that is accepted by players. This study uses UTAUT2 with additional variable added. The respondents are 246 people who play freemium mobile games in Indonesia and the data is analyzed using Partial Least Square Structural Equation Modelling. The result shows that habit, hedonic motivation, price value, and social influence have significant effects on purchase intention, while effort expectancy, facilitating condition, game satisfaction, and performance expectancy does not have significant effect on purchase intention. The result also shows that players prefer cosmetics and battle pass types of ingame transaction over items that increase performances and randomized items. The recommended action for game developers is to design in-game transaction model that avoid randomized models and items that increase performances. The in-game transaction model should be designed in a way that encourage first time purchase to create habit for players while making sure that the price value is great. Multiplayer function should also be considered in terms of cost. There should also be limitation on how players can purchase ingame items to avoid addiction and predatory practices. With this recommended action, game developers will hopefully gain revenue from small increment of purchases from large number of players instead of relying on a small number of players to purchase in big amount. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Manajemen umum
spellingShingle Manajemen umum
Salman Firdaus, Adzan
FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA
description The surge of popularity and the increasing number of innovations in mobile games lead to the rise of freemium business model in mobile games. Due to its popularity, many large and small developers are competing in the freemium mobile game business. Along with the controversy over in-game virtual items in many countries, this creates a pressure for developers to innovate their in-game purchase system and virtual items to gain attention from players. The purpose of this research is to determine the factors that influence purchase intention in freemium mobile games and recommend the best way for game developers to design in-game transaction that is accepted by players. This study uses UTAUT2 with additional variable added. The respondents are 246 people who play freemium mobile games in Indonesia and the data is analyzed using Partial Least Square Structural Equation Modelling. The result shows that habit, hedonic motivation, price value, and social influence have significant effects on purchase intention, while effort expectancy, facilitating condition, game satisfaction, and performance expectancy does not have significant effect on purchase intention. The result also shows that players prefer cosmetics and battle pass types of ingame transaction over items that increase performances and randomized items. The recommended action for game developers is to design in-game transaction model that avoid randomized models and items that increase performances. The in-game transaction model should be designed in a way that encourage first time purchase to create habit for players while making sure that the price value is great. Multiplayer function should also be considered in terms of cost. There should also be limitation on how players can purchase ingame items to avoid addiction and predatory practices. With this recommended action, game developers will hopefully gain revenue from small increment of purchases from large number of players instead of relying on a small number of players to purchase in big amount.
format Theses
author Salman Firdaus, Adzan
author_facet Salman Firdaus, Adzan
author_sort Salman Firdaus, Adzan
title FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA
title_short FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA
title_full FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA
title_fullStr FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA
title_full_unstemmed FACTORS THAT INFLUENCE PURCHASE INTENTION FOR FREEMIUM MOBILE GAME IN INDONESIA
title_sort factors that influence purchase intention for freemium mobile game in indonesia
url https://digilib.itb.ac.id/gdl/view/52087
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