PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)

One of the factors in the development of culture and natural resources in Indonesia is the tourism sector. This is sought to help improve and improve the community's economy by opening up employment opportunities and developing areas that have the potential as tourism objects, one of which i...

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Main Author: Claudia Tamarin, Cindy
Format: Theses
Language:Indonesia
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Online Access:https://digilib.itb.ac.id/gdl/view/57605
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Institution: Institut Teknologi Bandung
Language: Indonesia
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spelling id-itb.:576052021-08-25T13:00:55ZPROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO) Claudia Tamarin, Cindy Manajemen umum Indonesia Theses Covid-19, External and Internal Analysis, Labuan Bajo, Marketing Strategy for Tourism, Virtual Reality (VR) INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/57605 One of the factors in the development of culture and natural resources in Indonesia is the tourism sector. This is sought to help improve and improve the community's economy by opening up employment opportunities and developing areas that have the potential as tourism objects, one of which is the Komodo National Park in Labuan Bajo. However, due to the outbreak of the SARS-CoV-2 virus or known as Covid-19, the government made a policy to stop economic activity in the tourism sector in order to prevent the spread of the virus by implementing LargeScale Social Restrictions (PSBB). This paper aims to propose a tourism marketing strategy during the Covid-19 period by using Virtual Reality (VR) technology as a market research requirement for TelkomGroup. The method used is External Analysis (PESTEL and Consumer Analysis) and Internal Analysis (STP or Segmentation, Targeting, Positioning and 4P Marketing Mix) using a mixed methods approach. The formulation for the business strategy used is the Business Model Lean Canvas. Qualitative data was obtained from quantitative data analysis, which was obtained by conducting interviews and data surveys with a total of 360 respondents. The results of the study resulted in a proposed marketing strategy for tourism during covid-19 in the form of STP and marketing mix, as well as its implementation through the introduction of Virtual Reality. Therefore, by providing this recommendation, it is hoped that it can be a reference to promote and increase the interest of tourists again in an effort to support the “Pesona Indonesia" program. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Manajemen umum
spellingShingle Manajemen umum
Claudia Tamarin, Cindy
PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)
description One of the factors in the development of culture and natural resources in Indonesia is the tourism sector. This is sought to help improve and improve the community's economy by opening up employment opportunities and developing areas that have the potential as tourism objects, one of which is the Komodo National Park in Labuan Bajo. However, due to the outbreak of the SARS-CoV-2 virus or known as Covid-19, the government made a policy to stop economic activity in the tourism sector in order to prevent the spread of the virus by implementing LargeScale Social Restrictions (PSBB). This paper aims to propose a tourism marketing strategy during the Covid-19 period by using Virtual Reality (VR) technology as a market research requirement for TelkomGroup. The method used is External Analysis (PESTEL and Consumer Analysis) and Internal Analysis (STP or Segmentation, Targeting, Positioning and 4P Marketing Mix) using a mixed methods approach. The formulation for the business strategy used is the Business Model Lean Canvas. Qualitative data was obtained from quantitative data analysis, which was obtained by conducting interviews and data surveys with a total of 360 respondents. The results of the study resulted in a proposed marketing strategy for tourism during covid-19 in the form of STP and marketing mix, as well as its implementation through the introduction of Virtual Reality. Therefore, by providing this recommendation, it is hoped that it can be a reference to promote and increase the interest of tourists again in an effort to support the “Pesona Indonesia" program.
format Theses
author Claudia Tamarin, Cindy
author_facet Claudia Tamarin, Cindy
author_sort Claudia Tamarin, Cindy
title PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)
title_short PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)
title_full PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)
title_fullStr PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)
title_full_unstemmed PROPOSED MARKETING STRATEGY FOR TOURISM USING VIRTUAL REALITY (VR) DURING COVID-19 (STUDY CASE: LABUAN BAJO)
title_sort proposed marketing strategy for tourism using virtual reality (vr) during covid-19 (study case: labuan bajo)
url https://digilib.itb.ac.id/gdl/view/57605
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