INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION

The Covid-19 pandemic has hit the whole world and hasimpact on various aspects of life, including education. Schools were forced to close to avoid spreading the virus. Students need to change their learning system to distance learning. There are several problems in the learning system, namely stu...

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Bibliographic Details
Main Author: Anugrah Setya Putri, Desya
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/58300
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:The Covid-19 pandemic has hit the whole world and hasimpact on various aspects of life, including education. Schools were forced to close to avoid spreading the virus. Students need to change their learning system to distance learning. There are several problems in the learning system, namely students feel easily bored and decreased learning motivation. Based on this, final project is expected to produce a distance learning application interaction design that can increase student motivation. The interaction design was developed by implementing the concept of gamification because according to previous research, gamification was successfully used to increase motivation. The approach used is user-centered design (UCD) because it involves the user in every design process. The output of this research is a high-fidelity prototype. Based on the analysis, usability goals that need to be achieved are effective to use and easy to learn, and user experience goals that need to be implemented are motivating and enjoyable. The test was conducted using the completion rate, Single Ease Question (SEQ), System Usability Scale (SUS), and Intrinsic Motivation Inventory (IMI) instruments. Based on the results of the tests that have been carried out, the interaction design has met the usability goals and user experience goals