INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION
The Covid-19 pandemic has hit the whole world and hasimpact on various aspects of life, including education. Schools were forced to close to avoid spreading the virus. Students need to change their learning system to distance learning. There are several problems in the learning system, namely stu...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/58300 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
id |
id-itb.:58300 |
---|---|
spelling |
id-itb.:583002021-09-02T09:09:12ZINTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION Anugrah Setya Putri, Desya Indonesia Final Project interaction design, distance learning, user-centered design, gamification INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/58300 The Covid-19 pandemic has hit the whole world and hasimpact on various aspects of life, including education. Schools were forced to close to avoid spreading the virus. Students need to change their learning system to distance learning. There are several problems in the learning system, namely students feel easily bored and decreased learning motivation. Based on this, final project is expected to produce a distance learning application interaction design that can increase student motivation. The interaction design was developed by implementing the concept of gamification because according to previous research, gamification was successfully used to increase motivation. The approach used is user-centered design (UCD) because it involves the user in every design process. The output of this research is a high-fidelity prototype. Based on the analysis, usability goals that need to be achieved are effective to use and easy to learn, and user experience goals that need to be implemented are motivating and enjoyable. The test was conducted using the completion rate, Single Ease Question (SEQ), System Usability Scale (SUS), and Intrinsic Motivation Inventory (IMI) instruments. Based on the results of the tests that have been carried out, the interaction design has met the usability goals and user experience goals text |
institution |
Institut Teknologi Bandung |
building |
Institut Teknologi Bandung Library |
continent |
Asia |
country |
Indonesia Indonesia |
content_provider |
Institut Teknologi Bandung |
collection |
Digital ITB |
language |
Indonesia |
description |
The Covid-19 pandemic has hit the whole world and hasimpact on various aspects of life, including
education. Schools were forced to close to avoid spreading the virus. Students need to change
their learning system to distance learning. There are several problems in the learning system,
namely students feel easily bored and decreased learning motivation. Based on this, final project
is expected to produce a distance learning application interaction design that can increase student
motivation. The interaction design was developed by implementing the concept of gamification
because according to previous research, gamification was successfully used to increase
motivation. The approach used is user-centered design (UCD) because it involves the user in every
design process. The output of this research is a high-fidelity prototype. Based on the analysis,
usability goals that need to be achieved are effective to use and easy to learn, and user experience
goals that need to be implemented are motivating and enjoyable. The test was conducted using
the completion rate, Single Ease Question (SEQ), System Usability Scale (SUS), and Intrinsic
Motivation Inventory (IMI) instruments. Based on the results of the tests that have been carried
out, the interaction design has met the usability goals and user experience goals |
format |
Final Project |
author |
Anugrah Setya Putri, Desya |
spellingShingle |
Anugrah Setya Putri, Desya INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION |
author_facet |
Anugrah Setya Putri, Desya |
author_sort |
Anugrah Setya Putri, Desya |
title |
INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION |
title_short |
INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION |
title_full |
INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION |
title_fullStr |
INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION |
title_full_unstemmed |
INTERACTION DESIGN OF DISTANCE LEARNING APPLICATIONS FOR ELEMENTARY SCHOOL STUDENTS BY IMPLEMENTING THE CONCEPT OF GAMIFICATION |
title_sort |
interaction design of distance learning applications for elementary school students by implementing the concept of gamification |
url |
https://digilib.itb.ac.id/gdl/view/58300 |
_version_ |
1822930719185305600 |