THE IMPACT OF BRAND IDENTITY ON BRAND LOYALTY OF VIDEO GAME COMPANIES: A CASE STUDY OF BLIZZARD ENTERTAINMENT

The video game industry is a big industry, seeing as the estimation of video game players or “gamers” in 2020 reaching 2,7 billion. While the global market of video games is valued to an estimate of $155 billion. One example of a video game company would be Blizzard Entertainment, a video game devel...

Full description

Saved in:
Bibliographic Details
Main Author: Fauzan Wiguna, Abdalla
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/61052
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Be the first to leave a comment!
You must be logged in first