WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES

The aim of this study is to investigate the underlying factors that could lead to customer intention to repurchase video game. The study followed a model based on the improved theory of Technology Acceptance Model using perceived enjoyment and perceived ease of use variables, along with the theor...

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Main Author: Azhima Achmad, Fauzan
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/61054
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:61054
spelling id-itb.:610542021-09-22T20:58:38ZWHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES Azhima Achmad, Fauzan Indonesia Final Project Video Games, Customer Purchase Intention, Consumer Behavior INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/61054 The aim of this study is to investigate the underlying factors that could lead to customer intention to repurchase video game. The study followed a model based on the improved theory of Technology Acceptance Model using perceived enjoyment and perceived ease of use variables, along with the theory of customer engagement which consists of cognitive engagement, affective engagement, and behavioral engagement variables. In this study, the author used quantitative research survey method. The data was collected using non-probability convenient sampling towards customers that have experience of playing video game as the participants. The data was analyzed using SPSS 25 statistical analysis. As the result, all variables generate acceptable values for their reliability, validity, and classical assumption test. Furthermore, multi linear regression analysis found that perceived enjoyment, cognitive engagement, and affective engagement significantly influence repurchase intention of video game; while the relationship between perceived ease of use and behavioral engagement with repurchase intention are not significant text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The aim of this study is to investigate the underlying factors that could lead to customer intention to repurchase video game. The study followed a model based on the improved theory of Technology Acceptance Model using perceived enjoyment and perceived ease of use variables, along with the theory of customer engagement which consists of cognitive engagement, affective engagement, and behavioral engagement variables. In this study, the author used quantitative research survey method. The data was collected using non-probability convenient sampling towards customers that have experience of playing video game as the participants. The data was analyzed using SPSS 25 statistical analysis. As the result, all variables generate acceptable values for their reliability, validity, and classical assumption test. Furthermore, multi linear regression analysis found that perceived enjoyment, cognitive engagement, and affective engagement significantly influence repurchase intention of video game; while the relationship between perceived ease of use and behavioral engagement with repurchase intention are not significant
format Final Project
author Azhima Achmad, Fauzan
spellingShingle Azhima Achmad, Fauzan
WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES
author_facet Azhima Achmad, Fauzan
author_sort Azhima Achmad, Fauzan
title WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES
title_short WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES
title_full WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES
title_fullStr WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES
title_full_unstemmed WHAT FACTORS THAT COULD INFLUENCE REPURCHASE INTENTION OF VIDEO GAMES
title_sort what factors that could influence repurchase intention of video games
url https://digilib.itb.ac.id/gdl/view/61054
_version_ 1822003730468306944