DESIGN OF INTERACTIVE VISUAL NOVEL ABOUT THE NEGATIVE IMPACT OF PEOPLE PLEASER FOR GENERATION Z AGED 18-25 YEARS
Humans are social creatures that cannot be separated from the nature of help, but this is sometimes misinterpreted so that a person is more concerned with the happiness of others than themselves. People who do this behavior are called people pleasers. If this behavior done continuously, it can de...
Saved in:
Main Author: | Nurandyta Mokalu, Diva |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/64632 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
DESIGNING AN ADVENTURE GAME AS A MEDIA TO INFORM GENERATION Z IN THE AGES OF 18-22 YEARS ABOUT THE DECOMPOSITION OF PLASTIC WAST
by: Tassya Nindyapratama, Luh -
Determinants of HIV testing among young people aged 18 - 24 years in South Africa
by: Karl Peltzer, et al.
Published: (2018) -
DESIGNING GAME ABOUT INDONESIAN TRADITION TO REINTRODUCE LOCAL NUSANTARA SONGS TO ADOLESCENTS AGE 18-12 YEARS OLD
by: Ghumayda Aulia, Dinda -
WHAT EXPLAINS MILLENNIAL AND GENERATION Z THINKS ABOUT SUSTAINABLE INVESTMENT?
by: Lestari, Dini -
DESIGNING EXPERIMENTAL ANIMATION ABOUT ASD (AUTISM SPECTRUM DISORDER) FOR YOUNG ADULT AGE OF 20-25 YEARS OLD
by: Shafa Luna, Sabine