GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN
The topic of gender in the field of human-computer interaction design is rarely discussed when discussing inclusiveness in the field of human-computer interaction design. In fact, there is a gender bias towards men in the field of information technology. This gender bias makes most interface desi...
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id-itb.:659322022-06-25T23:32:34ZGENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN Antares Sullivan, Ramon Indonesia Final Project gender-neutral, bias, gender, design, interaction, interface, Steam, usability, user experience, prototype. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/65932 The topic of gender in the field of human-computer interaction design is rarely discussed when discussing inclusiveness in the field of human-computer interaction design. In fact, there is a gender bias towards men in the field of information technology. This gender bias makes most interface design looks masculine. This masculine design has a negative impact on women which results in the loss of women’s ambient belonging feel towards the interface design. Therefore, this Final Project will use a gender-neutral design as an alternative to overcome the gender bias that exists in the interface design in Steam, a PC video game platform with a masculine design. The main objective of this Final Project is to design a gender-neutral interaction design that meets usability and user experience goals. The methodology used in this final project is User-Centered Design (UCD). The result of this final project is the design of a high-fidelity prototype of Steam that meets usability (effective, easy to learn) and user experience goals (satisfying) with a gender-neutral design. The high-fidelity prototype design was tested using usability testing. The results show that the high-fidelity prototype design satisfies usability and user experience goals and creates a neutral impression for users. For each of the test metrics in the usability test taken from the group of male and female participants, the results are 100% completion rate for the effective usability metric, the average score of 6.7 and 6.2 for the SEQ questionnaire, and the average score of 92.5 and 81.25 for the SUS questionnaire. text |
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The topic of gender in the field of human-computer interaction design is rarely discussed when
discussing inclusiveness in the field of human-computer interaction design. In fact, there is a
gender bias towards men in the field of information technology. This gender bias makes most
interface design looks masculine. This masculine design has a negative impact on women
which results in the loss of women’s ambient belonging feel towards the interface design.
Therefore, this Final Project will use a gender-neutral design as an alternative to overcome the
gender bias that exists in the interface design in Steam, a PC video game platform with a
masculine design. The main objective of this Final Project is to design a gender-neutral
interaction design that meets usability and user experience goals. The methodology used in this
final project is User-Centered Design (UCD). The result of this final project is the design of a
high-fidelity prototype of Steam that meets usability (effective, easy to learn) and user
experience goals (satisfying) with a gender-neutral design. The high-fidelity prototype design
was tested using usability testing. The results show that the high-fidelity prototype design
satisfies usability and user experience goals and creates a neutral impression for users. For each
of the test metrics in the usability test taken from the group of male and female participants,
the results are 100% completion rate for the effective usability metric, the average score of 6.7
and 6.2 for the SEQ questionnaire, and the average score of 92.5 and 81.25 for the SUS
questionnaire.
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format |
Final Project |
author |
Antares Sullivan, Ramon |
spellingShingle |
Antares Sullivan, Ramon GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN |
author_facet |
Antares Sullivan, Ramon |
author_sort |
Antares Sullivan, Ramon |
title |
GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN |
title_short |
GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN |
title_full |
GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN |
title_fullStr |
GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN |
title_full_unstemmed |
GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN |
title_sort |
gender-neutral interaction design of steam video game marketplace using user-centered design |
url |
https://digilib.itb.ac.id/gdl/view/65932 |
_version_ |
1822005000960737280 |