GENDER-NEUTRAL INTERACTION DESIGN OF STEAM VIDEO GAME MARKETPLACE USING USER-CENTERED DESIGN
The topic of gender in the field of human-computer interaction design is rarely discussed when discussing inclusiveness in the field of human-computer interaction design. In fact, there is a gender bias towards men in the field of information technology. This gender bias makes most interface desi...
Saved in:
Main Author: | Antares Sullivan, Ramon |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/65932 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
INTERACTION DESIGN OF GYM MARKETPLACE MOBILE APP WITH IMPLEMENTATION THE SCHEMA THEORY AND USER-CENTERED DESIGN APPROACH (CASE STUDY: DOOGETHER)
by: Valencia, Shelly -
INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH
by: Rizki Ramadhani, Nira -
INTERACTION DESIGN IMPROVEMENT OF CONTENT PREFERENCES, REPORT, AND HOMEPAGE FEATURE OF SHOPEE VIDEO USING USER-CENTERED DESIGN
by: Wijaya, Chintya -
INTERACTION DESIGN FOR INTERACTIVE LEARNING IN MOOCS USING USER-CENTERED DESIGN APPROACH
by: Austin Stefano, Kevin -
INTERACTION DESIGN OF LAPOR! WEBSITE USING USER-CENTERED DESIGN APPROACH
by: Handayani, Jessica