ANALYSIS OF MOUSE ERGONOMIC DESIGN FOR FPS (FIRST PERSON SHOOTER) GAME PLAYERS

FPS (First Person Shooter) is a game genre that requires special attention to users and the devices they use. The level of hand-eye coordination required in FPS games shows a high complexity. FPS competitive players spend at least 4-8 hours of playing time per day performing fast reflex repetitiv...

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Bibliographic Details
Main Author: Anandita Zafs, Rizqie
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/69061
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:FPS (First Person Shooter) is a game genre that requires special attention to users and the devices they use. The level of hand-eye coordination required in FPS games shows a high complexity. FPS competitive players spend at least 4-8 hours of playing time per day performing fast reflex repetitive movements with a focus on the hands. This repetitive movement for a long period of time raises the potential for several problems related to the upper extremity musculoskeletal. This study aims to analyze and examine the ergonomic aspects of the controller (mouse) for players in playing FPS games. This research is also used to find out which mouse device is considered to be the most standard in meeting the needs of players and is quite good in terms of the sustainability of the mouse as a controlling device without causing health problems such as CTS (Carpal Tunnel Syndrome). Data collection in this study was carried out experimentally using an EMG (electromyography) on the Flexor carpi radialis and Palmaris longus muscles on the three mice tested (Logitech G Pro x Superlight, Logitech G703, and BenQ Zowie EC2). playing activities, as well as questionnaire data as demographic data. The analytical method used is a one-way ANOVA statistical method by comparing the results of the three mice tested and qualitative descriptive of the observed data. The conclusion of this study is that there are differences in the results of the electrical activity of the hand muscles against the three types of mice tested. This proves the influence of ergonomics on performance and the potential for upper extremity musculoskeletal disorders that can be experienced by FPS game players.