MOTIVATION OF GEN-Z FOR PLAYING GAMES IN THE LOCAL INDONESIA GAME MARKET

The Indonesian game market reaches 24.88 trillion but the market share for local game developers is only 0.4%. This can be caused by the local game developers failing to capture the motivation of playing games for the local gamers. This research will explore the motivations of Gen-Z generations in p...

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Bibliographic Details
Main Author: Ahmad
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/70504
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Institution: Institut Teknologi Bandung
Language: Indonesia

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