INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME

Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution tha...

Full description

Saved in:
Bibliographic Details
Main Author: Adam Sanubari, Devin
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/72096
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution that has been thought of so that users are encouraged to use productivity apps, especially to-do list applications on a regular basis, is to package the application as a Role- Playing Game (RPG). With this packaging, users will be emotionally attached to the application through Character Attachment and Player Engagement so that users will use the application more regularly.