INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution tha...
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id-itb.:720962023-03-04T09:54:29ZINCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME Adam Sanubari, Devin Indonesia Final Project Productivity App, To-do List Apps, Role Playing Game, Character Attachment, Player Engagement INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/72096 Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution that has been thought of so that users are encouraged to use productivity apps, especially to-do list applications on a regular basis, is to package the application as a Role- Playing Game (RPG). With this packaging, users will be emotionally attached to the application through Character Attachment and Player Engagement so that users will use the application more regularly. text |
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Institut Teknologi Bandung |
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Institut Teknologi Bandung Library |
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Asia |
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Indonesia Indonesia |
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Institut Teknologi Bandung |
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Digital ITB |
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Indonesia |
description |
Productivity Apps are applications that function as tools to help users complete their daily
activities, but these types of applications usually do not have any special features that
encourage the users to use the application regularly so that they can maximize their utilization.
The solution that has been thought of so that users are encouraged to use productivity apps,
especially to-do list applications on a regular basis, is to package the application as a Role-
Playing Game (RPG). With this packaging, users will be emotionally attached to the
application through Character Attachment and Player Engagement so that users will use the
application more regularly. |
format |
Final Project |
author |
Adam Sanubari, Devin |
spellingShingle |
Adam Sanubari, Devin INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME |
author_facet |
Adam Sanubari, Devin |
author_sort |
Adam Sanubari, Devin |
title |
INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME |
title_short |
INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME |
title_full |
INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME |
title_fullStr |
INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME |
title_full_unstemmed |
INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME |
title_sort |
increasing frequency of use of to-do list applications utilizing player engagement and emotional attachment with gamification as a role-playing game |
url |
https://digilib.itb.ac.id/gdl/view/72096 |
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