INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME

Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution tha...

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Main Author: Adam Sanubari, Devin
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/72096
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:72096
spelling id-itb.:720962023-03-04T09:54:29ZINCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME Adam Sanubari, Devin Indonesia Final Project Productivity App, To-do List Apps, Role Playing Game, Character Attachment, Player Engagement INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/72096 Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution that has been thought of so that users are encouraged to use productivity apps, especially to-do list applications on a regular basis, is to package the application as a Role- Playing Game (RPG). With this packaging, users will be emotionally attached to the application through Character Attachment and Player Engagement so that users will use the application more regularly. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Productivity Apps are applications that function as tools to help users complete their daily activities, but these types of applications usually do not have any special features that encourage the users to use the application regularly so that they can maximize their utilization. The solution that has been thought of so that users are encouraged to use productivity apps, especially to-do list applications on a regular basis, is to package the application as a Role- Playing Game (RPG). With this packaging, users will be emotionally attached to the application through Character Attachment and Player Engagement so that users will use the application more regularly.
format Final Project
author Adam Sanubari, Devin
spellingShingle Adam Sanubari, Devin
INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
author_facet Adam Sanubari, Devin
author_sort Adam Sanubari, Devin
title INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
title_short INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
title_full INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
title_fullStr INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
title_full_unstemmed INCREASING FREQUENCY OF USE OF TO-DO LIST APPLICATIONS UTILIZING PLAYER ENGAGEMENT AND EMOTIONAL ATTACHMENT WITH GAMIFICATION AS A ROLE-PLAYING GAME
title_sort increasing frequency of use of to-do list applications utilizing player engagement and emotional attachment with gamification as a role-playing game
url https://digilib.itb.ac.id/gdl/view/72096
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