DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA

In today's digital era, the use of technology has significantly increased worldwide, including in Indonesia. This technological growth brings many benefits, but also negative impacts such as the rising amount of electronic waste produced. On the other hand, video game consumption in Indonesi...

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Main Author: Arifin, Refael
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/82363
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:82363
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description In today's digital era, the use of technology has significantly increased worldwide, including in Indonesia. This technological growth brings many benefits, but also negative impacts such as the rising amount of electronic waste produced. On the other hand, video game consumption in Indonesia has also surged significantly. This phenomenon presents a new challenge: the high cost of building and assembling a gaming personal computer (PC) capable of running games with high performance. Expensive computer components and rapid technological advancements pose obstacles for many video game enthusiasts to enjoy an optimal gaming experience. This research aims to find alternative solutions for gaming that can address the issues of electronic waste and the high cost of building gaming PCs. One proposed solution is the utilization of cloud computing technology for gaming, known as cloud gaming. Cloud gaming allows users to play graphically intensive games without needing expensive and sophisticated hardware. Instead, the game processing is done on cloud servers, while users only need a device with streaming capabilities and a high-speed internet connection. Along with technological advancements, 5G mobile technology has been developed, which can provide a solution for high-speed internet connections, making cloud gaming services running on 5G networks a promising alternative. The methods used in this research include user needs analysis, evaluation of cloud gaming performance on 5G networks, and a case study of cloud gaming service implementation for multiple users. This approach began with data collection on video game users across various platforms in Indonesia to understand their needs and challenges. This data provides deep insights into the preferences, behaviors, and technical obstacles faced by gamers in Indonesia. Subsequently, performance tests of cloud gaming on 5G networks were conducted to measure latency, connection stability (represented by frames per second or FPS), and the quality of the graphics produced. This testing is crucial to ensure that the cloud gaming service can deliver a smooth and satisfying gaming experience to users. iv The research also involves the development of an application, encompassing the frontend subsystem, dashboard, and hardware, so that the existing cloud gaming service can be developed into a ready-to-use service in the field. The integration of each subsystem into a single integrated system in the form of a cloud gaming application successfully demonstrated a good cloud gaming service model. Usability testing of the application provided positive results, indicating that cloud gaming applications can be an effective alternative gaming method if a 5G network is available. The large bandwidth and low latency of the 5G network can address the main issues in cloud gaming, namely lag and suboptimal graphics quality. Furthermore, testing was conducted using a local 5G network with background traffic to simulate a real network environment. The results showed that background traffic did not significantly disrupt the user's network when using the cloud gaming service. This indicates that the cloud gaming service can function well even under non-ideal network conditions. Additionally, a service model was developed where users gain access when making a request to the server, and the service is turned off when not in use. This service model proved to be more efficient than each person building their own gaming PC and can reduce the electronic waste produced. Thus, cloud gaming supported by 5G networks is not only an economical and efficient solution but also has the potential to contribute to environmental preservation by reducing electronic waste.
format Final Project
author Arifin, Refael
spellingShingle Arifin, Refael
DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA
author_facet Arifin, Refael
author_sort Arifin, Refael
title DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA
title_short DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA
title_full DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA
title_fullStr DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA
title_full_unstemmed DEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA
title_sort development of client applicaiton, dashboard, and hardware systems on prototype infrastructure for cloud gaming application with a simulated 5g network using electron, prometheus, and grafana
url https://digilib.itb.ac.id/gdl/view/82363
_version_ 1822282207837814784
spelling id-itb.:823632024-07-08T09:08:52ZDEVELOPMENT OF CLIENT APPLICAITON, DASHBOARD, AND HARDWARE SYSTEMS ON PROTOTYPE INFRASTRUCTURE FOR CLOUD GAMING APPLICATION WITH A SIMULATED 5G NETWORK USING ELECTRON, PROMETHEUS, AND GRAFANA Arifin, Refael Indonesia Final Project cloud gaming, frontend, dashboard, hardware, 5G INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/82363 In today's digital era, the use of technology has significantly increased worldwide, including in Indonesia. This technological growth brings many benefits, but also negative impacts such as the rising amount of electronic waste produced. On the other hand, video game consumption in Indonesia has also surged significantly. This phenomenon presents a new challenge: the high cost of building and assembling a gaming personal computer (PC) capable of running games with high performance. Expensive computer components and rapid technological advancements pose obstacles for many video game enthusiasts to enjoy an optimal gaming experience. This research aims to find alternative solutions for gaming that can address the issues of electronic waste and the high cost of building gaming PCs. One proposed solution is the utilization of cloud computing technology for gaming, known as cloud gaming. Cloud gaming allows users to play graphically intensive games without needing expensive and sophisticated hardware. Instead, the game processing is done on cloud servers, while users only need a device with streaming capabilities and a high-speed internet connection. Along with technological advancements, 5G mobile technology has been developed, which can provide a solution for high-speed internet connections, making cloud gaming services running on 5G networks a promising alternative. The methods used in this research include user needs analysis, evaluation of cloud gaming performance on 5G networks, and a case study of cloud gaming service implementation for multiple users. This approach began with data collection on video game users across various platforms in Indonesia to understand their needs and challenges. This data provides deep insights into the preferences, behaviors, and technical obstacles faced by gamers in Indonesia. Subsequently, performance tests of cloud gaming on 5G networks were conducted to measure latency, connection stability (represented by frames per second or FPS), and the quality of the graphics produced. This testing is crucial to ensure that the cloud gaming service can deliver a smooth and satisfying gaming experience to users. iv The research also involves the development of an application, encompassing the frontend subsystem, dashboard, and hardware, so that the existing cloud gaming service can be developed into a ready-to-use service in the field. The integration of each subsystem into a single integrated system in the form of a cloud gaming application successfully demonstrated a good cloud gaming service model. Usability testing of the application provided positive results, indicating that cloud gaming applications can be an effective alternative gaming method if a 5G network is available. The large bandwidth and low latency of the 5G network can address the main issues in cloud gaming, namely lag and suboptimal graphics quality. Furthermore, testing was conducted using a local 5G network with background traffic to simulate a real network environment. The results showed that background traffic did not significantly disrupt the user's network when using the cloud gaming service. This indicates that the cloud gaming service can function well even under non-ideal network conditions. Additionally, a service model was developed where users gain access when making a request to the server, and the service is turned off when not in use. This service model proved to be more efficient than each person building their own gaming PC and can reduce the electronic waste produced. Thus, cloud gaming supported by 5G networks is not only an economical and efficient solution but also has the potential to contribute to environmental preservation by reducing electronic waste. text