THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE
Customer engagement is one of the factors that influences a company's overall performance, this aspect reflects the interaction between customers and brands. Gamification is one method that can be used to increase customer engagement. This research examines the influence of gamification on cust...
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id-itb.:834122024-08-09T13:46:07ZTHE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE Octavius Halim, William Indonesia Final Project E-Commerce, Gamification, Customer Experience, Customer Engagement INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/83412 Customer engagement is one of the factors that influences a company's overall performance, this aspect reflects the interaction between customers and brands. Gamification is one method that can be used to increase customer engagement. This research examines the influence of gamification on customer engagement on the Shopee e-commerce platform. In the rapidly evolving digital era, gamification has become a popular strategy to increase customer engagement by creating fun and interactive experiences. Shopee, as one of the leading e-commerce platforms in Indonesia, has implemented various gamification elements to attract customer attention. This research uses a quantitative approach with an online survey method involving 212 active Shopee user respondents from Jakarta and Bandung aged between 18 - 35 years. The data collected was analyzed using the Partial Least Squares Structural Equation Modeling (PLS-SEM) technique to test the relationship between the constructs of gameful experience, game satisfaction, and customer engagement. The research results show that all dimensions of the gameful experience, which include achievement, challenge, competition, immersion, fun, and social experience, have a positive influence on game satisfaction. Furthermore, game satisfaction also has a strong positive influence on customer engagement. This research provides insight for Shopee and other e-commerce about the importance of gamification to increase customer satisfaction and engagement. Effective implementation of gamification strategies can encourage e-commerce platforms to create more engaging user experiences. text |
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Customer engagement is one of the factors that influences a company's overall performance, this aspect reflects the interaction between customers and brands. Gamification is one method that can be used to increase customer engagement. This research examines the influence of gamification on customer engagement on the Shopee e-commerce platform. In the rapidly evolving digital era, gamification has become a popular strategy to increase customer engagement by creating fun and interactive experiences. Shopee, as one of the leading e-commerce platforms in Indonesia, has implemented various gamification elements to attract customer attention. This research uses a quantitative approach with an online survey method involving 212 active Shopee user respondents from Jakarta and Bandung aged between 18 - 35 years. The data collected was analyzed using the Partial Least Squares Structural Equation Modeling (PLS-SEM) technique to test the relationship between the constructs of gameful experience, game satisfaction, and customer engagement. The research results show that all dimensions of the gameful experience, which include achievement, challenge, competition, immersion, fun, and social experience, have a positive influence on game satisfaction. Furthermore, game satisfaction also has a strong positive influence on customer engagement. This research provides insight for Shopee and other e-commerce about the importance of gamification to increase customer satisfaction and engagement. Effective implementation of gamification strategies can encourage e-commerce platforms to create more engaging user experiences. |
format |
Final Project |
author |
Octavius Halim, William |
spellingShingle |
Octavius Halim, William THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE |
author_facet |
Octavius Halim, William |
author_sort |
Octavius Halim, William |
title |
THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE |
title_short |
THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE |
title_full |
THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE |
title_fullStr |
THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE |
title_full_unstemmed |
THE EFFECT OF GAMIFICATION TOWARD CUSTOMER ENGAGEMENT IN SHOPEE E-COMMERCE |
title_sort |
effect of gamification toward customer engagement in shopee e-commerce |
url |
https://digilib.itb.ac.id/gdl/view/83412 |
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1822998115901243392 |