THE IMPACT OF COLLABORATIVE MULTIPLAYER GAMIFICATION ON STUDENTSâ MOTIVATION AND KNOWLEDGE IN MATHEMATICS PEER LEARNING
The low achievement in mathematics learning is attributed to the underutilization of learning media and the continued focus on individual-based learning methods. Gamification and collaborative learning can offer a solution; however, the collaborative dynamics in learning have the potential to neg...
Saved in:
Main Author: | |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/84842 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The low achievement in mathematics learning is attributed to the underutilization
of learning media and the continued focus on individual-based learning methods.
Gamification and collaborative learning can offer a solution; however, the
collaborative dynamics in learning have the potential to negatively impact
engagement and motivation due to the individual need for recognition of their
contributions within the team. This study focuses on the development and
implementation of a collaborative multiplayer gamification design in peer learning
within a smart learning environment. The design integrates elements of
collaborative gamification, peer learning, peer assessment, and fuzzy logic to
address the individual need for recognition of contributions within the team in quiz-
based educational games. The Design Research Methodology (DRM) is employed
as the research methodology, with testing conducted using a pretest-posttest
control group design, and surveys administered based on the Technology
Acceptance Model (TAM). The evaluation results indicate that the implementation
of the collaborative multiplayer gamification design in quiz-based educational
applications has a positive and significant impact on user motivation and learning
outcomes. |
---|