ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES

The video game industry has become the de facto hegemony within global entertainment. With a market valued in the hundreds of billions, this fast growing industry is not without its growing pains. Particularly with the persistence of “crunch” which can be defined as the prolonged overtime work, ofte...

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Main Author: Hidayatullah Wijanarko, Ryan
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/87542
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:87542
spelling id-itb.:875422025-01-31T07:41:15ZANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES Hidayatullah Wijanarko, Ryan Indonesia Final Project Video Game Industry, Overtime Work, Labor Practices, Game Development, Crunch, Crunch Culture INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/87542 The video game industry has become the de facto hegemony within global entertainment. With a market valued in the hundreds of billions, this fast growing industry is not without its growing pains. Particularly with the persistence of “crunch” which can be defined as the prolonged overtime work, often due to an unusual project schedule. Crunch and its subsequent perception within the industry has sparked ethical labor and productivity concerns. The study’s purpose is then to investigate the causes and effects of crunch through qualitative interviews and thematic analysis with developers from backgrounds and roles within the industry. The structure of the data collection will be a semi-structured interview of nine developers to gain some nuanced perspective on their views regarding crunch. The findings reveal that crunch culture stems from poor project management, feature creep, and the inherent challenges of game development, compounded by external pressures such as unregulated labor practices in many countries. While passion for the craft motivates developers, self-imposed and over crunching frequently leads to burnout, compromised mental and physical health, and a precarious work-life balance. Despite efforts in some studios to mitigate its impact, the normalization of crunch remains pervasive. This research highlights the need for systemic change, advocating for better labor policies and management practices to foster a sustainable and equitable work environment in the video game industry. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The video game industry has become the de facto hegemony within global entertainment. With a market valued in the hundreds of billions, this fast growing industry is not without its growing pains. Particularly with the persistence of “crunch” which can be defined as the prolonged overtime work, often due to an unusual project schedule. Crunch and its subsequent perception within the industry has sparked ethical labor and productivity concerns. The study’s purpose is then to investigate the causes and effects of crunch through qualitative interviews and thematic analysis with developers from backgrounds and roles within the industry. The structure of the data collection will be a semi-structured interview of nine developers to gain some nuanced perspective on their views regarding crunch. The findings reveal that crunch culture stems from poor project management, feature creep, and the inherent challenges of game development, compounded by external pressures such as unregulated labor practices in many countries. While passion for the craft motivates developers, self-imposed and over crunching frequently leads to burnout, compromised mental and physical health, and a precarious work-life balance. Despite efforts in some studios to mitigate its impact, the normalization of crunch remains pervasive. This research highlights the need for systemic change, advocating for better labor policies and management practices to foster a sustainable and equitable work environment in the video game industry.
format Final Project
author Hidayatullah Wijanarko, Ryan
spellingShingle Hidayatullah Wijanarko, Ryan
ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
author_facet Hidayatullah Wijanarko, Ryan
author_sort Hidayatullah Wijanarko, Ryan
title ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
title_short ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
title_full ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
title_fullStr ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
title_full_unstemmed ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
title_sort analyzing crunch culture in the video game industry: a qualitative study on developer experiences
url https://digilib.itb.ac.id/gdl/view/87542
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