ANALYZING CRUNCH CULTURE IN THE VIDEO GAME INDUSTRY: A QUALITATIVE STUDY ON DEVELOPER EXPERIENCES
The video game industry has become the de facto hegemony within global entertainment. With a market valued in the hundreds of billions, this fast growing industry is not without its growing pains. Particularly with the persistence of “crunch” which can be defined as the prolonged overtime work, ofte...
Saved in:
Main Author: | Hidayatullah Wijanarko, Ryan |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/87542 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
The caregiver crunch
by: Iskandar, Rebecca Faith, et al.
Published: (2016) -
Save Or Spend? Crunch Tests
by: TAN, Augustine H. H.
Published: (2010) -
Cybersecurity Framework : Addressing Japan’s Manpower Crunch
by: Matsubara, Mihoko
Published: (2020) -
Answering a basic objection to bang/crunch holography
by: McInnes, B.
Published: (2014) -
Japanese video games in Singapore: History, culture and industry
by: Ng Wai-ming, B.
Published: (2016)