Gamification elements in e-commerce - a review

The implementation of gamification is driven by a range of factors, including the environment of the application, the elements involved and the types of users. The best practical method for effective gamification application still remains unclear, making it difficult to determine the most effective...

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Main Authors: Azmi, L. F., Ahmad, N., A. Iahad, N.
Format: Conference or Workshop Item
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/96079/1/LinaFatiniAzmi2021_GamificationElementsinECommerce.pdf
http://eprints.utm.my/id/eprint/96079/
http://dx.doi.org/10.1109/ICOTEN52080.2021.9493475
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Institution: Universiti Teknologi Malaysia
Language: English
id my.utm.96079
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spelling my.utm.960792022-07-03T07:32:40Z http://eprints.utm.my/id/eprint/96079/ Gamification elements in e-commerce - a review Azmi, L. F. Ahmad, N. A. Iahad, N. HF Commerce The implementation of gamification is driven by a range of factors, including the environment of the application, the elements involved and the types of users. The best practical method for effective gamification application still remains unclear, making it difficult to determine the most effective elements for an e-commerce website. This paper aims to present the literature review conducted to classify the gamification elements in e-commerce that have been investigated in previous studies which were published within the last four years (20182021). This is done to identify the most appropriate and relevant gamification elements to use in our future study. The findings from previous studies showed that gamification improved positive consumer behaviour in e-commerce, particularly in terms of engagement, and at the same time helped to boost business profitability. Furthermore, previous studies in this field have also found that rewards, badges and leaderboards were the most widely used gamification elements. This study may be used as a foundation for the researchers to build and develop a gamification framework for e-commerce in the future. 2021 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/96079/1/LinaFatiniAzmi2021_GamificationElementsinECommerce.pdf Azmi, L. F. and Ahmad, N. and A. Iahad, N. (2021) Gamification elements in e-commerce - a review. In: 2021 International Congress of Advanced Technology and Engineering, ICOTEN 2021, 4 July 2021 - 5 July 2021, Virtual, Online. http://dx.doi.org/10.1109/ICOTEN52080.2021.9493475
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic HF Commerce
spellingShingle HF Commerce
Azmi, L. F.
Ahmad, N.
A. Iahad, N.
Gamification elements in e-commerce - a review
description The implementation of gamification is driven by a range of factors, including the environment of the application, the elements involved and the types of users. The best practical method for effective gamification application still remains unclear, making it difficult to determine the most effective elements for an e-commerce website. This paper aims to present the literature review conducted to classify the gamification elements in e-commerce that have been investigated in previous studies which were published within the last four years (20182021). This is done to identify the most appropriate and relevant gamification elements to use in our future study. The findings from previous studies showed that gamification improved positive consumer behaviour in e-commerce, particularly in terms of engagement, and at the same time helped to boost business profitability. Furthermore, previous studies in this field have also found that rewards, badges and leaderboards were the most widely used gamification elements. This study may be used as a foundation for the researchers to build and develop a gamification framework for e-commerce in the future.
format Conference or Workshop Item
author Azmi, L. F.
Ahmad, N.
A. Iahad, N.
author_facet Azmi, L. F.
Ahmad, N.
A. Iahad, N.
author_sort Azmi, L. F.
title Gamification elements in e-commerce - a review
title_short Gamification elements in e-commerce - a review
title_full Gamification elements in e-commerce - a review
title_fullStr Gamification elements in e-commerce - a review
title_full_unstemmed Gamification elements in e-commerce - a review
title_sort gamification elements in e-commerce - a review
publishDate 2021
url http://eprints.utm.my/id/eprint/96079/1/LinaFatiniAzmi2021_GamificationElementsinECommerce.pdf
http://eprints.utm.my/id/eprint/96079/
http://dx.doi.org/10.1109/ICOTEN52080.2021.9493475
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