Will virtual reality ever be immersive?
The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stere...
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Format: | Article |
Published: |
2008
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Online Access: | http://eprints.utp.edu.my/101/1/paper.pdf http://www.scopus.com/inward/record.url?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55 http://eprints.utp.edu.my/101/ |
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Institution: | Universiti Teknologi Petronas |
Summary: | The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play.
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