Will virtual reality ever be immersive?

The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stere...

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Bibliographic Details
Main Author: A., Oxley
Format: Article
Published: 2008
Subjects:
Online Access:http://eprints.utp.edu.my/101/1/paper.pdf
http://www.scopus.com/inward/record.url?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55
http://eprints.utp.edu.my/101/
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Institution: Universiti Teknologi Petronas

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