Will virtual reality ever be immersive?

The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stere...

Full description

Saved in:
Bibliographic Details
Main Author: A., Oxley
Format: Article
Published: 2008
Subjects:
Online Access:http://eprints.utp.edu.my/101/1/paper.pdf
http://www.scopus.com/inward/record.url?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55
http://eprints.utp.edu.my/101/
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Teknologi Petronas
id my.utp.eprints.101
record_format eprints
spelling my.utp.eprints.1012017-01-19T08:26:21Z Will virtual reality ever be immersive? A., Oxley Q Science (General) QA75 Electronic computers. Computer science The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play. 2008 Article NonPeerReviewed application/pdf http://eprints.utp.edu.my/101/1/paper.pdf http://www.scopus.com/inward/record.url?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55 A., Oxley (2008) Will virtual reality ever be immersive? EngineerIT . pp. 56-57. ISSN 19915047 http://eprints.utp.edu.my/101/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
topic Q Science (General)
QA75 Electronic computers. Computer science
spellingShingle Q Science (General)
QA75 Electronic computers. Computer science
A., Oxley
Will virtual reality ever be immersive?
description The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play.
format Article
author A., Oxley
author_facet A., Oxley
author_sort A., Oxley
title Will virtual reality ever be immersive?
title_short Will virtual reality ever be immersive?
title_full Will virtual reality ever be immersive?
title_fullStr Will virtual reality ever be immersive?
title_full_unstemmed Will virtual reality ever be immersive?
title_sort will virtual reality ever be immersive?
publishDate 2008
url http://eprints.utp.edu.my/101/1/paper.pdf
http://www.scopus.com/inward/record.url?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55
http://eprints.utp.edu.my/101/
_version_ 1738655026609389568