Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation
The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be...
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Institute of Electrical and Electronics Engineers Inc.
2019
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my.utp.eprints.236302021-08-19T08:09:06Z Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation Omar, M.Y.B. Rambli, D.R.A. Sulaiman, S. Shiratuddin, M.F. Merienne, F. Vanhalle, D. The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper. © 2019 IEEE. Institute of Electrical and Electronics Engineers Inc. 2019 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85081059140&doi=10.1109%2fGAME47560.2019.8980789&partnerID=40&md5=027f114e33bbc582d0786a1e66ec26ab Omar, M.Y.B. and Rambli, D.R.A. and Sulaiman, S. and Shiratuddin, M.F. and Merienne, F. and Vanhalle, D. (2019) Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation. In: UNSPECIFIED. http://eprints.utp.edu.my/23630/ |
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The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper. © 2019 IEEE. |
format |
Conference or Workshop Item |
author |
Omar, M.Y.B. Rambli, D.R.A. Sulaiman, S. Shiratuddin, M.F. Merienne, F. Vanhalle, D. |
spellingShingle |
Omar, M.Y.B. Rambli, D.R.A. Sulaiman, S. Shiratuddin, M.F. Merienne, F. Vanhalle, D. Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
author_facet |
Omar, M.Y.B. Rambli, D.R.A. Sulaiman, S. Shiratuddin, M.F. Merienne, F. Vanhalle, D. |
author_sort |
Omar, M.Y.B. |
title |
Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
title_short |
Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
title_full |
Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
title_fullStr |
Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
title_full_unstemmed |
Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
title_sort |
proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation |
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Institute of Electrical and Electronics Engineers Inc. |
publishDate |
2019 |
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https://www.scopus.com/inward/record.uri?eid=2-s2.0-85081059140&doi=10.1109%2fGAME47560.2019.8980789&partnerID=40&md5=027f114e33bbc582d0786a1e66ec26ab http://eprints.utp.edu.my/23630/ |
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