A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills
Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution...
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Universiti Utara Malaysia
2022
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my.uum.repo.293282023-03-29T09:34:41Z https://repo.uum.edu.my/id/eprint/29328/ A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills Annamalai, Subashini Che Omar, Azizah Abdul Salam, Sobihatun Nur T Technology (General) Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution 4.0 (IR 4.0). Embedding CT skills into GBL approach will formulate student's thoughts and enable them to find solutions for specific problems via digital games. There is still lack of research that describes models or theories that relates CT integrated in a GBL to common subjects in schools. The existing model for mathematics learning do utilized CT however it does not embed GBL element especially in Mathematics learning to enhance problem solving skills. And the existing model of CT still has not contributed the problem solving skills issues. This research aims to formulate a CT model for GBL to enhance students' mathematical problem solving skills. The objectives of the research are: 1) To identify relevant components of a computational thinking model for game based learning to enhance students' mathematical problem solving skills; 2) To formulate a computational thinking model for game based learning to enhance students' mathematical problem solving skills; and 3) To validate the computational thinking model for game based learning that can enhance students' mathematical problem solving skills. Four phases of methodology were conducted to achieve the objectives: groundwork, induction, iteration and validation. The main outcome is a CT model integrated in GBL that acts as a concept and guideline for the educators and the Ministry of Education to develop more beneficial and related GBL materials that can contribute to the enhancement students' mathematical problem solving skills. Universiti Utara Malaysia 2022 Monograph NonPeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/29328/1/14439.pdf Annamalai, Subashini and Che Omar, Azizah and Abdul Salam, Sobihatun Nur (2022) A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills. Technical Report. Universiti Utara Malaysia, Sintok. (Submitted) |
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T Technology (General) Annamalai, Subashini Che Omar, Azizah Abdul Salam, Sobihatun Nur A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills |
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Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution 4.0 (IR 4.0). Embedding CT skills into GBL approach will formulate student's thoughts and enable them to find solutions for specific problems via digital games. There is still lack of research that describes models or theories that relates CT integrated in a GBL to common subjects in schools. The existing model for mathematics learning do utilized CT however it does not embed GBL element especially in Mathematics learning to enhance problem solving skills. And the existing model of CT still has not contributed the problem solving skills issues. This research aims to formulate a CT model for GBL to enhance students' mathematical problem solving skills. The objectives of the research are: 1) To identify relevant components of a computational thinking model for game based learning to enhance students' mathematical problem solving skills; 2) To formulate a computational thinking model for game based learning to enhance students' mathematical problem solving skills; and 3) To validate the computational thinking model for game based learning that can enhance students' mathematical problem solving skills. Four phases of methodology were conducted to achieve the objectives: groundwork, induction, iteration and validation. The main outcome is a CT model integrated in GBL that acts as a concept and guideline for the educators and the Ministry of Education to develop more beneficial and related GBL materials that can contribute to the enhancement students' mathematical problem solving skills. |
format |
Monograph |
author |
Annamalai, Subashini Che Omar, Azizah Abdul Salam, Sobihatun Nur |
author_facet |
Annamalai, Subashini Che Omar, Azizah Abdul Salam, Sobihatun Nur |
author_sort |
Annamalai, Subashini |
title |
A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills |
title_short |
A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills |
title_full |
A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills |
title_fullStr |
A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills |
title_full_unstemmed |
A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills |
title_sort |
computational thinking model for game based learning to enhance students' mathematical problem solving skills |
publisher |
Universiti Utara Malaysia |
publishDate |
2022 |
url |
https://repo.uum.edu.my/id/eprint/29328/1/14439.pdf https://repo.uum.edu.my/id/eprint/29328/ |
_version_ |
1761674204502032384 |