Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay

For the longest time, the concept of heroes and villains has been treated as opposites. Despite this, many actions taken by both are usually of equal morality, especially in video games, as they exist as two sides of one coin. This study attempts to find the application of game design that influence...

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Main Authors: Ferrer, Alexis Mavis S., Limkakeng, Denise Keara L., Tan, Belle Elizabeth S.
Format: text
Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/arts_da/4
https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1108&context=conf_shsrescon
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:conf_shsrescon-1108
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spelling oai:animorepository.dlsu.edu.ph:conf_shsrescon-11082023-02-17T02:37:56Z Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay Ferrer, Alexis Mavis S. Limkakeng, Denise Keara L. Tan, Belle Elizabeth S. For the longest time, the concept of heroes and villains has been treated as opposites. Despite this, many actions taken by both are usually of equal morality, especially in video games, as they exist as two sides of one coin. This study attempts to find the application of game design that influences a player's perspective toward protagonists and antagonists. It also aims to find the extent to which a player can disconnect from normative morality within the world of a video game and how it may affect their perceptions of morality. Finally, it aims to find how the avatar absolves the player of their actions in video games. To achieve these goals, the authors used content analysis as well as comprehensive literature reviews to study past works and games to understand the reasoning behind the issue as well as deepen their understanding. From the findings, “Everescape” was created as a game that emphasizes the lack of difference in the actions of protagonists and antagonists. It aims to highlight the use of normative ethics in a video game world to justify the player's actions under the name of “heroism”. 2022-05-12T20:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/arts_da/4 https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1108&context=conf_shsrescon DLSU Senior High School Research Congress Animo Repository heroes villains ethics video games perspectives Arts and Humanities Game Design Philosophy
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic heroes
villains
ethics
video games
perspectives
Arts and Humanities
Game Design
Philosophy
spellingShingle heroes
villains
ethics
video games
perspectives
Arts and Humanities
Game Design
Philosophy
Ferrer, Alexis Mavis S.
Limkakeng, Denise Keara L.
Tan, Belle Elizabeth S.
Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay
description For the longest time, the concept of heroes and villains has been treated as opposites. Despite this, many actions taken by both are usually of equal morality, especially in video games, as they exist as two sides of one coin. This study attempts to find the application of game design that influences a player's perspective toward protagonists and antagonists. It also aims to find the extent to which a player can disconnect from normative morality within the world of a video game and how it may affect their perceptions of morality. Finally, it aims to find how the avatar absolves the player of their actions in video games. To achieve these goals, the authors used content analysis as well as comprehensive literature reviews to study past works and games to understand the reasoning behind the issue as well as deepen their understanding. From the findings, “Everescape” was created as a game that emphasizes the lack of difference in the actions of protagonists and antagonists. It aims to highlight the use of normative ethics in a video game world to justify the player's actions under the name of “heroism”.
format text
author Ferrer, Alexis Mavis S.
Limkakeng, Denise Keara L.
Tan, Belle Elizabeth S.
author_facet Ferrer, Alexis Mavis S.
Limkakeng, Denise Keara L.
Tan, Belle Elizabeth S.
author_sort Ferrer, Alexis Mavis S.
title Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay
title_short Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay
title_full Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay
title_fullStr Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay
title_full_unstemmed Everescape: A Meta-Ethical Analysis of the Player’s Morality Through Immersive Gameplay
title_sort everescape: a meta-ethical analysis of the player’s morality through immersive gameplay
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/arts_da/4
https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1108&context=conf_shsrescon
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