Reasons why massive multiplayer online role playing games continue to play excessively

The research focuses on the motivations of adolescents for excessive playing of Massive Multiplayer Online Role Playing Games despite knowing the adverse effects of it. Based on the study by Steinfeld, Ellison and Lampe (2008) about Social Capital and Self-esteem and its effect on using social netwo...

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Main Authors: Arboleda, Sarah Michal G., Custodio, Ness Ivy C., Santiago, Julienne Paula V.
Format: text
Language:English
Published: Animo Repository 2012
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/10470
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-111152021-11-25T00:49:00Z Reasons why massive multiplayer online role playing games continue to play excessively Arboleda, Sarah Michal G. Custodio, Ness Ivy C. Santiago, Julienne Paula V. The research focuses on the motivations of adolescents for excessive playing of Massive Multiplayer Online Role Playing Games despite knowing the adverse effects of it. Based on the study by Steinfeld, Ellison and Lampe (2008) about Social Capital and Self-esteem and its effect on using social networking sites, These two variables are significant predictors on frequency of using social networking sites . The researchers of this paper studied whether these two variables are also significant predictors on frequency of playing MMORPG. The research design that was used in the research is quantitative and descriptive. Data was collected from 276 participants who play at least 22.7 hours per week. The sampling method used is purposive and snowball method. Internet Social Capital Scale and Rosenbergs Self Scale were used. Results show that Self Esteem and Social Capital have no significant relationship on gaming frequency. Additional analysis was done by the researchers to discover other factors that predict gaming frequency. A correlation and multiple regression analysis suggested that age is a positive predictor of gaming frequency. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10470 Bachelor's Theses English Animo Repository Internet games--Social aspects Video games Psychology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Internet games--Social aspects
Video games
Psychology
spellingShingle Internet games--Social aspects
Video games
Psychology
Arboleda, Sarah Michal G.
Custodio, Ness Ivy C.
Santiago, Julienne Paula V.
Reasons why massive multiplayer online role playing games continue to play excessively
description The research focuses on the motivations of adolescents for excessive playing of Massive Multiplayer Online Role Playing Games despite knowing the adverse effects of it. Based on the study by Steinfeld, Ellison and Lampe (2008) about Social Capital and Self-esteem and its effect on using social networking sites, These two variables are significant predictors on frequency of using social networking sites . The researchers of this paper studied whether these two variables are also significant predictors on frequency of playing MMORPG. The research design that was used in the research is quantitative and descriptive. Data was collected from 276 participants who play at least 22.7 hours per week. The sampling method used is purposive and snowball method. Internet Social Capital Scale and Rosenbergs Self Scale were used. Results show that Self Esteem and Social Capital have no significant relationship on gaming frequency. Additional analysis was done by the researchers to discover other factors that predict gaming frequency. A correlation and multiple regression analysis suggested that age is a positive predictor of gaming frequency.
format text
author Arboleda, Sarah Michal G.
Custodio, Ness Ivy C.
Santiago, Julienne Paula V.
author_facet Arboleda, Sarah Michal G.
Custodio, Ness Ivy C.
Santiago, Julienne Paula V.
author_sort Arboleda, Sarah Michal G.
title Reasons why massive multiplayer online role playing games continue to play excessively
title_short Reasons why massive multiplayer online role playing games continue to play excessively
title_full Reasons why massive multiplayer online role playing games continue to play excessively
title_fullStr Reasons why massive multiplayer online role playing games continue to play excessively
title_full_unstemmed Reasons why massive multiplayer online role playing games continue to play excessively
title_sort reasons why massive multiplayer online role playing games continue to play excessively
publisher Animo Repository
publishDate 2012
url https://animorepository.dlsu.edu.ph/etd_bachelors/10470
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