Shadow boxing: A boxing audio exercise game for the visually impaired

With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector...

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Bibliographic Details
Main Authors: Choa, Ralph Regan, Cruz, Ian Lazaruz, Cruz, Patrick Allan, Malonzo, Enrique Sebastian
Format: text
Published: Animo Repository 2012
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/11000
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Institution: De La Salle University
Description
Summary:With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers. This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired.