Shadow boxing: A boxing audio exercise game for the visually impaired

With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector...

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Main Authors: Choa, Ralph Regan, Cruz, Ian Lazaruz, Cruz, Patrick Allan, Malonzo, Enrique Sebastian
Format: text
Published: Animo Repository 2012
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/11000
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:etd_bachelors-11645
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-116452021-09-21T13:56:54Z Shadow boxing: A boxing audio exercise game for the visually impaired Choa, Ralph Regan Cruz, Ian Lazaruz Cruz, Patrick Allan Malonzo, Enrique Sebastian With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers. This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/11000 Bachelor's Theses Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
description With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers. This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired.
format text
author Choa, Ralph Regan
Cruz, Ian Lazaruz
Cruz, Patrick Allan
Malonzo, Enrique Sebastian
spellingShingle Choa, Ralph Regan
Cruz, Ian Lazaruz
Cruz, Patrick Allan
Malonzo, Enrique Sebastian
Shadow boxing: A boxing audio exercise game for the visually impaired
author_facet Choa, Ralph Regan
Cruz, Ian Lazaruz
Cruz, Patrick Allan
Malonzo, Enrique Sebastian
author_sort Choa, Ralph Regan
title Shadow boxing: A boxing audio exercise game for the visually impaired
title_short Shadow boxing: A boxing audio exercise game for the visually impaired
title_full Shadow boxing: A boxing audio exercise game for the visually impaired
title_fullStr Shadow boxing: A boxing audio exercise game for the visually impaired
title_full_unstemmed Shadow boxing: A boxing audio exercise game for the visually impaired
title_sort shadow boxing: a boxing audio exercise game for the visually impaired
publisher Animo Repository
publishDate 2012
url https://animorepository.dlsu.edu.ph/etd_bachelors/11000
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