Shadow boxing: A boxing audio exercise game for the visually impaired
With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-116452021-09-21T13:56:54Z Shadow boxing: A boxing audio exercise game for the visually impaired Choa, Ralph Regan Cruz, Ian Lazaruz Cruz, Patrick Allan Malonzo, Enrique Sebastian With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers. This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/11000 Bachelor's Theses Animo Repository |
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With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers.
This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired. |
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text |
author |
Choa, Ralph Regan Cruz, Ian Lazaruz Cruz, Patrick Allan Malonzo, Enrique Sebastian |
spellingShingle |
Choa, Ralph Regan Cruz, Ian Lazaruz Cruz, Patrick Allan Malonzo, Enrique Sebastian Shadow boxing: A boxing audio exercise game for the visually impaired |
author_facet |
Choa, Ralph Regan Cruz, Ian Lazaruz Cruz, Patrick Allan Malonzo, Enrique Sebastian |
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Choa, Ralph Regan |
title |
Shadow boxing: A boxing audio exercise game for the visually impaired |
title_short |
Shadow boxing: A boxing audio exercise game for the visually impaired |
title_full |
Shadow boxing: A boxing audio exercise game for the visually impaired |
title_fullStr |
Shadow boxing: A boxing audio exercise game for the visually impaired |
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Shadow boxing: A boxing audio exercise game for the visually impaired |
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shadow boxing: a boxing audio exercise game for the visually impaired |
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Animo Repository |
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2012 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/11000 |
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