Towards principles of sound combination in audio games using machine learning

Audio is one of the most important element s in every game. In recent years, audio and exercise games have been gaining in popularity since the release of the Microsoft Kinect and Wii. Nevertheless, there is still little research done on this aspect of games especially in the field of sound combinat...

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Main Author: Choa, Ralph Regan
Format: text
Language:English
Published: Animo Repository 2017
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Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/5792
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_masteral-126302024-07-27T02:22:14Z Towards principles of sound combination in audio games using machine learning Choa, Ralph Regan Audio is one of the most important element s in every game. In recent years, audio and exercise games have been gaining in popularity since the release of the Microsoft Kinect and Wii. Nevertheless, there is still little research done on this aspect of games especially in the field of sound combination. This research paper used an audio exercise game and machine learning to be able to come up with sound combination principles based on two types of evaluation metric; performance and fun. The research used sounds belonging to the Zone and Affect category of the IEZA Framework. Also Sweetsers GameFlow model was used for the evaluation of the fun metric. The research discovered five principles of sound combination which can be used when designing audio games specifically the boxing game genre. Furthermore, the research also discovered a certain threshold in the number of sounds present before a decrease in performance and overall fun was observed. Lastly, the research was able to categorize the participants based on their playstyle in relation to Bartles player types.. 2017-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_masteral/5792 Master's Theses English Animo Repository Machine learning Video games Electronic games Computer games
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Machine learning
Video games
Electronic games
Computer games
spellingShingle Machine learning
Video games
Electronic games
Computer games
Choa, Ralph Regan
Towards principles of sound combination in audio games using machine learning
description Audio is one of the most important element s in every game. In recent years, audio and exercise games have been gaining in popularity since the release of the Microsoft Kinect and Wii. Nevertheless, there is still little research done on this aspect of games especially in the field of sound combination. This research paper used an audio exercise game and machine learning to be able to come up with sound combination principles based on two types of evaluation metric; performance and fun. The research used sounds belonging to the Zone and Affect category of the IEZA Framework. Also Sweetsers GameFlow model was used for the evaluation of the fun metric. The research discovered five principles of sound combination which can be used when designing audio games specifically the boxing game genre. Furthermore, the research also discovered a certain threshold in the number of sounds present before a decrease in performance and overall fun was observed. Lastly, the research was able to categorize the participants based on their playstyle in relation to Bartles player types..
format text
author Choa, Ralph Regan
author_facet Choa, Ralph Regan
author_sort Choa, Ralph Regan
title Towards principles of sound combination in audio games using machine learning
title_short Towards principles of sound combination in audio games using machine learning
title_full Towards principles of sound combination in audio games using machine learning
title_fullStr Towards principles of sound combination in audio games using machine learning
title_full_unstemmed Towards principles of sound combination in audio games using machine learning
title_sort towards principles of sound combination in audio games using machine learning
publisher Animo Repository
publishDate 2017
url https://animorepository.dlsu.edu.ph/etd_masteral/5792
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