Improving learner motivation and engagement through gamification in a technical training program

The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better...

Full description

Saved in:
Bibliographic Details
Main Author: Cocjin, Carlos Miguel
Format: text
Language:English
Published: Animo Repository 2020
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/6231
https://animorepository.dlsu.edu.ph/context/etd_masteral/article/13279/viewcontent/Cocjin_CarlosMiguel_11689781_edited.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Language: English