Improving learner motivation and engagement through gamification in a technical training program
The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better...
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oai:animorepository.dlsu.edu.ph:etd_masteral-132792023-06-21T06:41:52Z Improving learner motivation and engagement through gamification in a technical training program Cocjin, Carlos Miguel The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better so that we can have a future reference for their future immediate superiors once they are finished with the program and deployed to other units. Furthermore, as a member of the organization, I want to see first hand how gamification can be used in a real life work setting. 2020-04-13T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etd_masteral/6231 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/13279/viewcontent/Cocjin_CarlosMiguel_11689781_edited.pdf Master's Theses English Animo Repository Gamification Employees—Training of Employee motivation Training and Development |
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Gamification Employees—Training of Employee motivation Training and Development |
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Gamification Employees—Training of Employee motivation Training and Development Cocjin, Carlos Miguel Improving learner motivation and engagement through gamification in a technical training program |
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The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better so that we can have a future reference for their future immediate superiors once they are finished with the program and deployed to other units. Furthermore, as a member of the organization, I want to see first hand how gamification can be used in a real life work setting. |
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Cocjin, Carlos Miguel |
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Cocjin, Carlos Miguel |
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Cocjin, Carlos Miguel |
title |
Improving learner motivation and engagement through gamification in a technical training program |
title_short |
Improving learner motivation and engagement through gamification in a technical training program |
title_full |
Improving learner motivation and engagement through gamification in a technical training program |
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Improving learner motivation and engagement through gamification in a technical training program |
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Improving learner motivation and engagement through gamification in a technical training program |
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improving learner motivation and engagement through gamification in a technical training program |
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Animo Repository |
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2020 |
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https://animorepository.dlsu.edu.ph/etd_masteral/6231 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/13279/viewcontent/Cocjin_CarlosMiguel_11689781_edited.pdf |
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