Improving learner motivation and engagement through gamification in a technical training program

The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better...

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Main Author: Cocjin, Carlos Miguel
Format: text
Language:English
Published: Animo Repository 2020
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Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/6231
https://animorepository.dlsu.edu.ph/context/etd_masteral/article/13279/viewcontent/Cocjin_CarlosMiguel_11689781_edited.pdf
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_masteral-132792023-06-21T06:41:52Z Improving learner motivation and engagement through gamification in a technical training program Cocjin, Carlos Miguel The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better so that we can have a future reference for their future immediate superiors once they are finished with the program and deployed to other units. Furthermore, as a member of the organization, I want to see first hand how gamification can be used in a real life work setting. 2020-04-13T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etd_masteral/6231 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/13279/viewcontent/Cocjin_CarlosMiguel_11689781_edited.pdf Master's Theses English Animo Repository Gamification Employees—Training of Employee motivation Training and Development
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Gamification
Employees—Training of
Employee motivation
Training and Development
spellingShingle Gamification
Employees—Training of
Employee motivation
Training and Development
Cocjin, Carlos Miguel
Improving learner motivation and engagement through gamification in a technical training program
description The purpose of this action research is to use a gamification program that will help us, the project team, make our trainees become more motivated and engaged with us throughout the program. Moreover, it is our intent to have a better understanding of what can help us engage with our trainees better so that we can have a future reference for their future immediate superiors once they are finished with the program and deployed to other units. Furthermore, as a member of the organization, I want to see first hand how gamification can be used in a real life work setting.
format text
author Cocjin, Carlos Miguel
author_facet Cocjin, Carlos Miguel
author_sort Cocjin, Carlos Miguel
title Improving learner motivation and engagement through gamification in a technical training program
title_short Improving learner motivation and engagement through gamification in a technical training program
title_full Improving learner motivation and engagement through gamification in a technical training program
title_fullStr Improving learner motivation and engagement through gamification in a technical training program
title_full_unstemmed Improving learner motivation and engagement through gamification in a technical training program
title_sort improving learner motivation and engagement through gamification in a technical training program
publisher Animo Repository
publishDate 2020
url https://animorepository.dlsu.edu.ph/etd_masteral/6231
https://animorepository.dlsu.edu.ph/context/etd_masteral/article/13279/viewcontent/Cocjin_CarlosMiguel_11689781_edited.pdf
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