Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers

Live video game stream has been around for a few years but only during the time of the pandemic did many utilize this as a way to both entertain themselves (viewer perspective) and earn from it (streamer perspective). The study focuses on assessing if streaming platforms has a mediating effect to bo...

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Main Authors: Foncardas, Jade Gabriele T., Kehyeng, Micah D., Pinohermoso, Patricia Nicole L., Tan, John Deether G.
Format: text
Language:English
Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/etdb_dsi/118
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1032/viewcontent/Assessing_the_Mediating_Effect2_of_Live_Video_Game_Streaming_Platf_Redacted.pdf
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etdb_dsi-10322023-01-16T02:06:05Z Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers Foncardas, Jade Gabriele T. Kehyeng, Micah D. Pinohermoso, Patricia Nicole L. Tan, John Deether G. Live video game stream has been around for a few years but only during the time of the pandemic did many utilize this as a way to both entertain themselves (viewer perspective) and earn from it (streamer perspective). The study focuses on assessing if streaming platforms has a mediating effect to both factors that influence viewer participation in live video game streaming and the viewer’s level of participation in the said stream. Here, the researchers found that Equipment, Motivation, Knowledge and Skills, Attitude and Personality, Gift-Giving, Games, Interactivity, Influencer and Affiliate Marketing, and Physiognomy have a significant positive effect to Viewer Participation individually. Collectively, changes in significance were seen wherein Knowledge and Skills, Gift-Giving, and Physiognomy were no longer significant. At the same time, Streaming Platforms was seen to significantly mediate the relationship between the factors aforementioned and Viewer Participation. Future study on the industry of live video game streaming is highly suggested by the researchers, specifically finding other factors that may affect Viewer Participation, combining current factors with other variables that future researchers may discover, or delving into specific elements of the stream, like the platforms used, games played, streamers’ actions, and the like. Results of the quantitative data analyses also matched with the qualitative data analyses (Pattern Matching), wherein data used was from the interviews conducted by the researchers with Live Video Game Streamers. 2022-01-31T08:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdb_dsi/118 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1032/viewcontent/Assessing_the_Mediating_Effect2_of_Live_Video_Game_Streaming_Platf_Redacted.pdf Decision Sciences and Innovation Bachelor's Theses English Animo Repository Consumer behavior Spectators Video games industry Marketing Other Business
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Consumer behavior
Spectators
Video games industry
Marketing
Other Business
spellingShingle Consumer behavior
Spectators
Video games industry
Marketing
Other Business
Foncardas, Jade Gabriele T.
Kehyeng, Micah D.
Pinohermoso, Patricia Nicole L.
Tan, John Deether G.
Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
description Live video game stream has been around for a few years but only during the time of the pandemic did many utilize this as a way to both entertain themselves (viewer perspective) and earn from it (streamer perspective). The study focuses on assessing if streaming platforms has a mediating effect to both factors that influence viewer participation in live video game streaming and the viewer’s level of participation in the said stream. Here, the researchers found that Equipment, Motivation, Knowledge and Skills, Attitude and Personality, Gift-Giving, Games, Interactivity, Influencer and Affiliate Marketing, and Physiognomy have a significant positive effect to Viewer Participation individually. Collectively, changes in significance were seen wherein Knowledge and Skills, Gift-Giving, and Physiognomy were no longer significant. At the same time, Streaming Platforms was seen to significantly mediate the relationship between the factors aforementioned and Viewer Participation. Future study on the industry of live video game streaming is highly suggested by the researchers, specifically finding other factors that may affect Viewer Participation, combining current factors with other variables that future researchers may discover, or delving into specific elements of the stream, like the platforms used, games played, streamers’ actions, and the like. Results of the quantitative data analyses also matched with the qualitative data analyses (Pattern Matching), wherein data used was from the interviews conducted by the researchers with Live Video Game Streamers.
format text
author Foncardas, Jade Gabriele T.
Kehyeng, Micah D.
Pinohermoso, Patricia Nicole L.
Tan, John Deether G.
author_facet Foncardas, Jade Gabriele T.
Kehyeng, Micah D.
Pinohermoso, Patricia Nicole L.
Tan, John Deether G.
author_sort Foncardas, Jade Gabriele T.
title Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
title_short Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
title_full Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
title_fullStr Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
title_full_unstemmed Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
title_sort assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/etdb_dsi/118
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1032/viewcontent/Assessing_the_Mediating_Effect2_of_Live_Video_Game_Streaming_Platf_Redacted.pdf
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