Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
Live video game stream has been around for a few years but only during the time of the pandemic did many utilize this as a way to both entertain themselves (viewer perspective) and earn from it (streamer perspective). The study focuses on assessing if streaming platforms has a mediating effect to bo...
Saved in:
Main Authors: | Foncardas, Jade Gabriele T., Kehyeng, Micah D., Pinohermoso, Patricia Nicole L., Tan, John Deether G. |
---|---|
格式: | text |
語言: | English |
出版: |
Animo Repository
2022
|
主題: | |
在線閱讀: | https://animorepository.dlsu.edu.ph/etdb_dsi/118 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1032/viewcontent/Assessing_the_Mediating_Effect2_of_Live_Video_Game_Streaming_Platf_Redacted.pdf |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
機構: | De La Salle University |
語言: | English |
相似書籍
-
INDONESIAN VIEWERS' MONEY SPENDING BEHAVIOR IN THE LIVE STREAMING PLATFORM: TWITCH
由: Timothy, Jonathan -
Optimizing quality of experience for adaptive bitrate streaming via viewer interest inference
由: Gao, Guanyu, et al.
出版: (2021) -
Video game-induced aggressive thoughts among middle-childhood males : the influence of type of game participation and type of opponent.
由: Carlos, Anna Christine, et al.
出版: (2001) -
Gender stereotypes perceived by telenovela viewers and non-viewers
由: Co, Camille Louise C., et al.
出版: (2005) -
Video game-induced aggressive thoughts among middle-childhood males: The influence of type of game participation and type of opponent
由: Carlos, Anna Christine, et al.
出版: (2001)