Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems

Difficulties hindering learning make fraction addition and subtraction hard for elementary students. These result in faulty procedures associated with misconceptions. A game-based intelligent learning environment (GILE) was developed to properly simulate fraction addition and subtraction procedures...

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Main Author: Obedoza, Jarl Brent
Format: text
Language:English
Published: Animo Repository 2021
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Online Access:https://animorepository.dlsu.edu.ph/etdm_comsci/10
https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1012&context=etdm_comsci
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etdm_comsci-1012
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spelling oai:animorepository.dlsu.edu.ph:etdm_comsci-10122021-12-10T04:14:49Z Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems Obedoza, Jarl Brent Difficulties hindering learning make fraction addition and subtraction hard for elementary students. These result in faulty procedures associated with misconceptions. A game-based intelligent learning environment (GILE) was developed to properly simulate fraction addition and subtraction procedures through mechanics, called learner outcome mechanics, derived from the literature on fraction arithmetic and fraction misconceptions. Results showed thorough play of the GILE seemed to yield positive results, such as removal of misconceptions, for playtesters who exhibit misconceptions in quasi-experiment short quizzes, though transfer of improvement from in-game context to formal mathematics context remained to be inconsistent possibly due to factors involving psychology. Intelligent components seemed to have better influence on correct addition and denominator equalization learning outcome (LO) mechanic usage than without, though the need for proper game level design and implementation may be needed to encourage consistent usage of all LO mechanics as well as promoting thorough play. 2021-09-20T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdm_comsci/10 https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1012&context=etdm_comsci Computer Science Master's Theses English Animo Repository Fractions Competency-based education Learning Machine learning Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Fractions
Competency-based education
Learning
Machine learning
Computer Sciences
spellingShingle Fractions
Competency-based education
Learning
Machine learning
Computer Sciences
Obedoza, Jarl Brent
Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
description Difficulties hindering learning make fraction addition and subtraction hard for elementary students. These result in faulty procedures associated with misconceptions. A game-based intelligent learning environment (GILE) was developed to properly simulate fraction addition and subtraction procedures through mechanics, called learner outcome mechanics, derived from the literature on fraction arithmetic and fraction misconceptions. Results showed thorough play of the GILE seemed to yield positive results, such as removal of misconceptions, for playtesters who exhibit misconceptions in quasi-experiment short quizzes, though transfer of improvement from in-game context to formal mathematics context remained to be inconsistent possibly due to factors involving psychology. Intelligent components seemed to have better influence on correct addition and denominator equalization learning outcome (LO) mechanic usage than without, though the need for proper game level design and implementation may be needed to encourage consistent usage of all LO mechanics as well as promoting thorough play.
format text
author Obedoza, Jarl Brent
author_facet Obedoza, Jarl Brent
author_sort Obedoza, Jarl Brent
title Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
title_short Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
title_full Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
title_fullStr Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
title_full_unstemmed Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
title_sort design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions through bar models and misconception-eliciting problems
publisher Animo Repository
publishDate 2021
url https://animorepository.dlsu.edu.ph/etdm_comsci/10
https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1012&context=etdm_comsci
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