Building an agreement-objection corpus using gamified network

This paper describes the design and development of Polarity, a gamified web application used to collect data for building an agreement-objection corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues...

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Main Authors: Tiam-Lee, Thomas James Z., See, Solomon L.
Format: text
Published: Animo Repository 2012
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/13667
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-13779
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-137792025-01-06T02:08:19Z Building an agreement-objection corpus using gamified network Tiam-Lee, Thomas James Z. See, Solomon L. This paper describes the design and development of Polarity, a gamified web application used to collect data for building an agreement-objection corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/13667 Faculty Research Work Animo Repository Gamification Corpora (Linguistics) Computer networks Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Gamification
Corpora (Linguistics)
Computer networks
Computer Sciences
spellingShingle Gamification
Corpora (Linguistics)
Computer networks
Computer Sciences
Tiam-Lee, Thomas James Z.
See, Solomon L.
Building an agreement-objection corpus using gamified network
description This paper describes the design and development of Polarity, a gamified web application used to collect data for building an agreement-objection corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
format text
author Tiam-Lee, Thomas James Z.
See, Solomon L.
author_facet Tiam-Lee, Thomas James Z.
See, Solomon L.
author_sort Tiam-Lee, Thomas James Z.
title Building an agreement-objection corpus using gamified network
title_short Building an agreement-objection corpus using gamified network
title_full Building an agreement-objection corpus using gamified network
title_fullStr Building an agreement-objection corpus using gamified network
title_full_unstemmed Building an agreement-objection corpus using gamified network
title_sort building an agreement-objection corpus using gamified network
publisher Animo Repository
publishDate 2012
url https://animorepository.dlsu.edu.ph/faculty_research/13667
_version_ 1821121506522955776