Prevalence of cyberbullying and addiction in mobile gaming among tertiary students in one university in the Philippines: An ethical discussion in the lens of consequentialism
Mobile gamification has been explored to understand the possibility of its application to promote engagement and motivation for learning among students. However, it cannot be disputed that the growing market for mobile games has drawn several ethical setbacks. Two of the setbacks arising from mobile...
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格式: | text |
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Animo Repository
2019
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在線閱讀: | https://animorepository.dlsu.edu.ph/faculty_research/2967 |
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機構: | De La Salle University |