Prevalence of cyberbullying and addiction in mobile gaming among tertiary students in one university in the Philippines: An ethical discussion in the lens of consequentialism

Mobile gamification has been explored to understand the possibility of its application to promote engagement and motivation for learning among students. However, it cannot be disputed that the growing market for mobile games has drawn several ethical setbacks. Two of the setbacks arising from mobile...

Full description

Saved in:
Bibliographic Details
Main Author: Yin, Kexiu
Format: text
Published: Animo Repository 2019
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/2967
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Be the first to leave a comment!
You must be logged in first