CAN: Case-based reasoning in an adversarial non-player character
Game development, which was primarily driven by the desire to achieve realistic graphics, is now turning to other innovations such as applying Artificial Intelligence (AI) techniques (Cunningham, et al., 2003). AI algorithms of heuristic nature such as the A* path finding algorithm, A-Life/flocking...
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Main Authors: | , , , , |
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Format: | text |
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Animo Repository
2022
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Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/5168 |
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Institution: | De La Salle University |