Reducing the occurrence of challenging behavior through the Good behavior game

Managing behaviors can be challenging even in preschool level. Addressing inattention and hyperactivity that can result in non-participation, talking-out-of-turn, and disruptive actions could lessen the time that teachers can devote to instruction and affect overall teaching and learning process. Pl...

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Main Authors: Arcena, Carmela Therese L., Go, Denise Jillian O., Pambuna, Rochelle Jamilla C., Colendrino, Maria Corazon C.
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Published: Animo Repository 2016
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/5446
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-6272
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-62722022-04-20T08:41:19Z Reducing the occurrence of challenging behavior through the Good behavior game Arcena, Carmela Therese L. Go, Denise Jillian O. Pambuna, Rochelle Jamilla C. Colendrino, Maria Corazon C. Managing behaviors can be challenging even in preschool level. Addressing inattention and hyperactivity that can result in non-participation, talking-out-of-turn, and disruptive actions could lessen the time that teachers can devote to instruction and affect overall teaching and learning process. Playing games is an effective and fun way of teaching young children discipline. Reinforcement in the form of tokens easily increase the occurrence of desired behavior; and decrease the occurrence of undesired behavior. Some of the preschool students of Mary’s Road Center for Learning and Development presented such issues; and an action research was proposed and implemented for four weeks: Good Behavior Game, an adaptation of a game used to address disruptive behavior, was employed. A combination of quantitative and qualitative research designs utilized observation and rating charts. Triangulation, in the form of still picture analysis, video analysis and the use of inter-rater, checked for validity of results. Findings point to the beginning of positive changes in behavior on the last week of implementation; and further research can be implemented for a longer period of time. 2016-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/5446 Faculty Research Work Animo Repository Preschool children—Discipline School discipline Classroom management Educational games Reinforcement (Psychology) Behavior disorders in children Early Childhood Education Education Educational Psychology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Preschool children—Discipline
School discipline
Classroom management
Educational games
Reinforcement (Psychology)
Behavior disorders in children
Early Childhood Education
Education
Educational Psychology
spellingShingle Preschool children—Discipline
School discipline
Classroom management
Educational games
Reinforcement (Psychology)
Behavior disorders in children
Early Childhood Education
Education
Educational Psychology
Arcena, Carmela Therese L.
Go, Denise Jillian O.
Pambuna, Rochelle Jamilla C.
Colendrino, Maria Corazon C.
Reducing the occurrence of challenging behavior through the Good behavior game
description Managing behaviors can be challenging even in preschool level. Addressing inattention and hyperactivity that can result in non-participation, talking-out-of-turn, and disruptive actions could lessen the time that teachers can devote to instruction and affect overall teaching and learning process. Playing games is an effective and fun way of teaching young children discipline. Reinforcement in the form of tokens easily increase the occurrence of desired behavior; and decrease the occurrence of undesired behavior. Some of the preschool students of Mary’s Road Center for Learning and Development presented such issues; and an action research was proposed and implemented for four weeks: Good Behavior Game, an adaptation of a game used to address disruptive behavior, was employed. A combination of quantitative and qualitative research designs utilized observation and rating charts. Triangulation, in the form of still picture analysis, video analysis and the use of inter-rater, checked for validity of results. Findings point to the beginning of positive changes in behavior on the last week of implementation; and further research can be implemented for a longer period of time.
format text
author Arcena, Carmela Therese L.
Go, Denise Jillian O.
Pambuna, Rochelle Jamilla C.
Colendrino, Maria Corazon C.
author_facet Arcena, Carmela Therese L.
Go, Denise Jillian O.
Pambuna, Rochelle Jamilla C.
Colendrino, Maria Corazon C.
author_sort Arcena, Carmela Therese L.
title Reducing the occurrence of challenging behavior through the Good behavior game
title_short Reducing the occurrence of challenging behavior through the Good behavior game
title_full Reducing the occurrence of challenging behavior through the Good behavior game
title_fullStr Reducing the occurrence of challenging behavior through the Good behavior game
title_full_unstemmed Reducing the occurrence of challenging behavior through the Good behavior game
title_sort reducing the occurrence of challenging behavior through the good behavior game
publisher Animo Repository
publishDate 2016
url https://animorepository.dlsu.edu.ph/faculty_research/5446
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