Let's Take a Break: Analysis of the Incubation Effect Among Students Using a Learning Game for Physics
This study continues prior work of the investigation and modeling of Incubation Effect, a phenomenon in which a momentary break helps the generation of a solution to a problem, among students using in a computer-based learning environment called Physics Playground. This paper attempts to improve the...
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Main Authors: | , |
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Format: | text |
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Archīum Ateneo
2018
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/51 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1050&context=discs-faculty-pubs |
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Institution: | Ateneo De Manila University |
Summary: | This study continues prior work of the investigation and modeling of Incubation Effect, a phenomenon in which a momentary break helps the generation of a solution to a problem, among students using in a computer-based learning environment called Physics Playground. This paper attempts to improve the detection of IE-False by identifying notable features among instances of unsuccessful incubation by using a combination of t-SNE dimensionality reduction and x-means clustering techniques. We found that there are overlaps on some characteristics of IE-True and IE-False incidences but discovered features that do not make a break beneficial which are low success rate prior to post-incubation, too many levels played during the incubation phase even if some of these are similar to the unsolved problem, a lengthy incubation duration, and too much attempts on the level which has been previously related to frustration. |
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