Wearable Learning: Multiplayer Embodied Games for Math

We present a new technology-based paradigm to support embodied mathematics educational games, using wearable devices in the form of SmartPhones and SmartWatches for math learning, for full classes of students in formal in-school education settings. The Wearable Learning Games Engine is web based inf...

Full description

Saved in:
Bibliographic Details
Main Authors: Arroyo, Ivon, Micciollo, Matthew, Casano, Jonathan D L, Ottmar, Erin, Hulse, Taylyn, Rodrigo, Ma. Mercedes T
Format: text
Published: Archīum Ateneo 2017
Subjects:
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/56
https://dl.acm.org/doi/10.1145/3116595.3116637
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1055
record_format eprints
spelling ph-ateneo-arc.discs-faculty-pubs-10552020-04-03T07:01:27Z Wearable Learning: Multiplayer Embodied Games for Math Arroyo, Ivon Micciollo, Matthew Casano, Jonathan D L Ottmar, Erin Hulse, Taylyn Rodrigo, Ma. Mercedes T We present a new technology-based paradigm to support embodied mathematics educational games, using wearable devices in the form of SmartPhones and SmartWatches for math learning, for full classes of students in formal in-school education settings. The Wearable Learning Games Engine is web based infrastructure that enables students to carry one mobile device per child, as they embark on math team-based activities that require physical engagement with the environment. These Wearable Tutors serve as guides and assistants while students manipulate, measure, estimate, discern, discard and find mathematical objects that satisfy specified constraints. Multi-player math games that use this infrastructure have yielded both cognitive and affective benefits. Beyond math game play, the Wearable Games Engine Authoring Tool enables students to create games themselves for other students to play; in this process, students engage in computational thinking and learn about finite-state machines. We present the infrastructure, games, and results for a series of experiments on both game play and game creation. 2017-10-01T07:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/56 https://dl.acm.org/doi/10.1145/3116595.3116637 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Computer Sciences
institution Ateneo De Manila University
building Ateneo De Manila University Library
country Philippines
collection archium.Ateneo Institutional Repository
topic Computer Sciences
spellingShingle Computer Sciences
Arroyo, Ivon
Micciollo, Matthew
Casano, Jonathan D L
Ottmar, Erin
Hulse, Taylyn
Rodrigo, Ma. Mercedes T
Wearable Learning: Multiplayer Embodied Games for Math
description We present a new technology-based paradigm to support embodied mathematics educational games, using wearable devices in the form of SmartPhones and SmartWatches for math learning, for full classes of students in formal in-school education settings. The Wearable Learning Games Engine is web based infrastructure that enables students to carry one mobile device per child, as they embark on math team-based activities that require physical engagement with the environment. These Wearable Tutors serve as guides and assistants while students manipulate, measure, estimate, discern, discard and find mathematical objects that satisfy specified constraints. Multi-player math games that use this infrastructure have yielded both cognitive and affective benefits. Beyond math game play, the Wearable Games Engine Authoring Tool enables students to create games themselves for other students to play; in this process, students engage in computational thinking and learn about finite-state machines. We present the infrastructure, games, and results for a series of experiments on both game play and game creation.
format text
author Arroyo, Ivon
Micciollo, Matthew
Casano, Jonathan D L
Ottmar, Erin
Hulse, Taylyn
Rodrigo, Ma. Mercedes T
author_facet Arroyo, Ivon
Micciollo, Matthew
Casano, Jonathan D L
Ottmar, Erin
Hulse, Taylyn
Rodrigo, Ma. Mercedes T
author_sort Arroyo, Ivon
title Wearable Learning: Multiplayer Embodied Games for Math
title_short Wearable Learning: Multiplayer Embodied Games for Math
title_full Wearable Learning: Multiplayer Embodied Games for Math
title_fullStr Wearable Learning: Multiplayer Embodied Games for Math
title_full_unstemmed Wearable Learning: Multiplayer Embodied Games for Math
title_sort wearable learning: multiplayer embodied games for math
publisher Archīum Ateneo
publishDate 2017
url https://archium.ateneo.edu/discs-faculty-pubs/56
https://dl.acm.org/doi/10.1145/3116595.3116637
_version_ 1681506557409361920