Wearable Learning: Multiplayer Embodied Games for Math

We present a new technology-based paradigm to support embodied mathematics educational games, using wearable devices in the form of SmartPhones and SmartWatches for math learning, for full classes of students in formal in-school education settings. The Wearable Learning Games Engine is web based inf...

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Bibliographic Details
Main Authors: Arroyo, Ivon, Micciollo, Matthew, Casano, Jonathan D L, Ottmar, Erin, Hulse, Taylyn, Rodrigo, Ma. Mercedes T
Format: text
Published: Archīum Ateneo 2017
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/56
https://dl.acm.org/doi/10.1145/3116595.3116637
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Institution: Ateneo De Manila University
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