Wearable Learning: Multiplayer Embodied Games for Math
We present a new technology-based paradigm to support embodied mathematics educational games, using wearable devices in the form of SmartPhones and SmartWatches for math learning, for full classes of students in formal in-school education settings. The Wearable Learning Games Engine is web based inf...
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Main Authors: | Arroyo, Ivon, Micciollo, Matthew, Casano, Jonathan D L, Ottmar, Erin, Hulse, Taylyn, Rodrigo, Ma. Mercedes T |
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Format: | text |
Published: |
Archīum Ateneo
2017
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/56 https://dl.acm.org/doi/10.1145/3116595.3116637 |
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Institution: | Ateneo De Manila University |
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