The Dynamics of Affective Transitions in Simulation Problem-Solving Environments
We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations of high school students in the Philippines using that system. We investigate the transitions between affective states ov...
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2007
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ph-ateneo-arc.discs-faculty-pubs-10962020-06-23T08:38:18Z The Dynamics of Affective Transitions in Simulation Problem-Solving Environments Baker, Ryan S Rodrigo, Ma. Mercedes T Xolocotzin, Ulises S We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations of high school students in the Philippines using that system. We investigate the transitions between affective states over time, finding that several affective states, including flow, boredom, and frustration, but not surprise, tend to persist over for relatively long periods of time. We also investigate how students’ usage choices influence their later affect, finding that gaming the system leads to reduced confusion but increased boredom. 2007-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/97 https://link.springer.com/chapter/10.1007/978-3-540-74889-2_58 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Computer Sciences |
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Computer Sciences Baker, Ryan S Rodrigo, Ma. Mercedes T Xolocotzin, Ulises S The Dynamics of Affective Transitions in Simulation Problem-Solving Environments |
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We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations of high school students in the Philippines using that system. We investigate the transitions between affective states over time, finding that several affective states, including flow, boredom, and frustration, but not surprise, tend to persist over for relatively long periods of time. We also investigate how students’ usage choices influence their later affect, finding that gaming the system leads to reduced confusion but increased boredom. |
format |
text |
author |
Baker, Ryan S Rodrigo, Ma. Mercedes T Xolocotzin, Ulises S |
author_facet |
Baker, Ryan S Rodrigo, Ma. Mercedes T Xolocotzin, Ulises S |
author_sort |
Baker, Ryan S |
title |
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments |
title_short |
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments |
title_full |
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments |
title_fullStr |
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments |
title_full_unstemmed |
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments |
title_sort |
dynamics of affective transitions in simulation problem-solving environments |
publisher |
Archīum Ateneo |
publishDate |
2007 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/97 https://link.springer.com/chapter/10.1007/978-3-540-74889-2_58 |
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